Metal Gear Solid: Peace Walker getting 60fps upgrade for HD collection
PSP original double-timing it for HD combo pack
Snake's rugged good looks aren't the thing getting an upgrade for the Metal Gear Solid: Peace Walker HD remake. Andriasang today spottedtweets from director Hideo Kojimaconfirming the third game in the upcoming Metal Gear Solid HD collection will clock in at 60fps, outpacing thePSP original by double.
"60 frames per second in HD... it's the best! Say peace!" wrote Kojima, later adding, “Ooh, HD, 60 fps, and vibrancy! Moves smoothly! Recoil of the gun is fun! It seems she wants to have a word as well.”
The tweets came with two new character screenshots from the Japanese build:
Earlier this year year, Kojima announced Metal Gear Solid 3: Snake Eaterwould also sport 60fps speeds, and in atweet this monthhe noted it had also received some fresh voice work. Metal Gear Solid 2: Sons of Liberty, the third and oldest game in the forthcoming value pack,was originallydeveloped at 60fps, and will therefore be left as is.
Due November 2011, the Metal Gear Solid HD Collection is being developed by Bluepoint Games and Kojima Productions for the PS3 and Xbox 360. The added 'transfarring' feature will also allow PSP owners to swap their Metal Gear Solid Peace Walker games between the PS3 and the handheld.
Jul 29, 2011
Source:Andriasang
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Metal Gear Solid: Peace Walker HD gets gameplay trailer
Demo player skips Codec dialogue, sets low bar for success in PSP remake
Metal Gear Solid: Peace Walker
Big boss is back in brilliant, beautiful, but slightly broken form
Metal Gear Solid 3: Subsistence review
Snake Eater: The Director's Cut offers up movies, monkeys and multiplayer mayhem
Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.