Metaphor: ReFantazio
Latest about Metaphor: ReFantazio

Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"
By Jordan Gerblick published
news Some people online called Atlus's battle planners "sadists or the devil himself"

Metaphor: ReFantazio wanted to fix the JRPG grinding problem, but Atlus went too far at one point and accidentally broke the whole combat system
By Kaan Serin published
news "We made it clear within the team that action only exists to smoothly get the player into the heart of the game, which is the turn-based battles."

The lead UI designer on Metaphor: ReFantazio had never designed for a game before – he just rolled up and made some of the best UI I've ever seen in a JRPG
By Austin Wood published
News "Hyper stylish" became the guiding light for Metaphor: ReFantazio

Metaphor: ReFantazio dev once thought turn-based JRPG combat "was starting to get outdated," but now thinks the format has a "long future ahead"
By Catherine Lewis published
News Lead battle planner Kenichi Goto says there's a perception that the turn-based genre is now "old-fashioned"

2024's best single-player game Metaphor: ReFantazio threatens to be 2025's best multiplayer game as one modder works to add online co-op to the JRPG
By Catherine Lewis published
News The mod is still a work in progress, but it's looking very promising

After dominating 2024 with Sonic, Persona, Yakuza, and Metaphor, Sega is the first company to become the year's best-rated publisher 3 times
By Kaan Serin published
News Atlus did some heavy lifting, but Like a Dragon: Infinite Wealth and Sonic X Shadow held their own too

Persona and Metaphor: ReFantazio composer's new JRPG gets a Steam Next Fest demo, and it's basically a turn-based Metal Gear Solid
By Kaan Serin published
News Guns Undarkness is a stealth game while on the field and a turn-based RPG when the fighting starts

The latest Metaphor: ReFantazio patch added a feature that I really wanted in my 100-hour playthrough of this massive JRPG
By Austin Wood published
News All that menu time adds up, people
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