Metroid: Other M starting to feel like a Team Ninja game

We recently posted a hefty previewfrom NGamer UK that spoke quite highly of Other M’s unique mix of Nintendo-minded gameplay and Team Ninja’s penchant for balls-out combat. This contrasts our very first exposure to the game, which at the time felt fairly barren and had some really awkward controls. Now, having spent an hour in a more action-packed area of the game, we can reconcile these two disparate views and say we’re finally starting to see the magic.


Above: Expect more fights than ever before

That first session focused on the spectacle and story, with a lot of CG cutscenes and (so-so) voiced dialog between Samus and the team of space marines she bumps into. The hallways were plain, the puzzles were light, the D-pad controls felt wrong for a 3D game and the entire concept of isolation was missing. In other words, not a great start for the next big reinvention of Metroid.

Thankfully, this week’s demo jumped us to a point where Samus is all alone on the staggeringly huge Bottle Ship, a craft so large it contains everything from metallic hallways to lush jungles, vibrant streams and other seemingly outdoor environments. Each, of course, is filled with bugs and baddies that want to crack Samus open and feast on the goo inside.


Above: Like these armored plant-lizard things, for instance

Confronting the myriad beasties is where the Team Ninja influence is truly felt. A battle with two cloaked lizard-men felt more like an evasive, sci-fi Ninja Gaiden than the comparatively clunky Samus found in Metroid Prime. Just before an enemy is about to strike, tap the D-pad in any direction and she’ll zip out of the way in a cartwheel of green exhaust, which also happens to fully charge your arm cannon. Before long you’re swaying in and out of danger, returning split-second blasts and then running up to the dazed creature for a showboating finishing move. She can also hop onto a stunned enemy and deliver a hugely powerful attack called “overblast,” which comes in handy against the more resilient monsters. It’s simultaneously bizarre and exhilarating to see Samus behave like this, weaving through enemies with previously unseen grace.


Above: A rather vicious end, delivered by a classic Nintendo character

The only oddity is the visor view, which is activated by pointing the Wii Remote at the screen. While inside the visor, you can lock on to enemies and fire devastating missiles (a great way to soften them up for a lethal strike) or hold B to initiate a free-look mode that points out areas of interest. Nothing like the scan visor from Prime though – it’s fairly basic and only makes note of things you can interact with, plus affixes you to the ground while the rest of the world keeps moving. Maybe it means strategic use is necessary, maybe it means this is a questionable way to implement the visor at all. We’ll have to see.


Above: Visor mode lets you look around, but you’re locked in place while here

In short, the most recent hands-on reinstated a sense of excitement for a game we were previously concerned about. The controls seem to gel over time, and the worry of Samus being surrounded by Federation troops was lessened when, after an hour of play, we didn’t bump into one other person.


Above: There sure were a lot of things to kick though

There are still some issues that can only be answered with a full review, namely how all these different parts come together. The combat is definitely fun, but is it fun for hours? Will there be new moves a la Ninja Gaiden? Is the D-pad destined to irritate as an input device for a 3D game? Will the balance between Team Ninja’s action/story and Nintendo’s old-school feel balance itself?

We’ll know it all very, very soon.

Aug 5, 2010

CATEGORIES
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

Latest in Metroid
Samus firing a beam in a screenshot from Metroid Prime 4: Beyond.
Our best look at Metroid Prime 4 yet shows Samus with a new suit and some psychic abilities, but we're still staring down a 2025 placeholder
Hollow Knight
6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games"
Metroid Prime 4: Beyond screenshot showing Samus' returning Power Armor in detail. A mysterious figure is reflected in her visor
Metroid Prime 4: Beyond is definitely still releasing this year, Nintendo reconfirms, just in case the 8-year wait gave you trust issues
Metroid Prime 4: Beyond screenshots showing Samus crouched in an action pose next to a Big in 2025 logo
23 years later, Metroid Prime 4: Beyond is set to revitalize the bounty hunter on Switch, just as the original did on GameCube
Metroid Prime 4: Beyond screenshot showing Samus' returning Power Armor in detail. A mysterious figure is reflected in her visor
Metroid Prime 4 pre-orders locked in at a discount at Amazon 8 years ago are getting canceled as the game finally prepares for launch in 2025
The title screen to Super Metroid, showing a titular metroid in a lab with bodies of scientists strewn around it, computer monitors lit up green. What happened here? Well, press start to find out.
30 years on, developers reflect on Super Metroid's impact: "Like Zelda and Mario, there is almost nothing else out there like it in tone. Still to this day, even"
Latest in Features
Thor and Loki in Thor: Ragnarok
After 15 years in the making, Thor and Loki's reunion in Avengers: Doomsday could be the perfect MCU conclusion for the characters
Soft Rains logo with frog drawing
"There is an expectation we're gonna make a little Skyrim": Ubisoft and Bethesda veterans form new studio headed by Skyrim and Fallout designer, debuting with first-person sci-fi and "crunchy mechanics"
Witchbrook screenshot of a library in the magical college with witches flying on brooms
Witchbrook: Everything we know so far about Chucklefish's magical new life sim
The village green in Atomfall
My first 3 hours in Atomfall feel playing Fallout 3 for the first time, and if you don't check it out I'm legally obliged to bash you with a cricket bat
The Demon's Hand
League of Legends' take on Balatro is one of its best mini-games yet – and it's also exactly what's wrong with this era of League of Legends
Spider-Man: No Way Home
Here are the 23 biggest omissions in the Avengers: Doomsday cast list announcement – and why they might be missing