The best mobs in Minecraft Legends explained
What all the mobs in Minecraft Legends do and how to use them properly
Deciding on the best mobs in Minecraft Legends will vary depending on what you're trying to do, as they are each geared towards a particular type of process or enemy. With a selection of golems, monsters, and more at your disposal once you've worked out how to control mobs in Minecraft Legends, it can be tricky to determine which is the right choice for your particular circumstances. With that in mind I'm here to help, so here's an explanation of how they work and which are the best mobs in Minecraft Legends.
Best Mobs in Minecraft Legends
The best mobs in Minecraft Legends depend on what you're fighting, but we've found that the classic enemies of Minecraft are better than the standard Golem minions, and the Creepers in particular are some of the best mobs to have around, as while they destroy themselves, they can do huge damage to opponents and their bases. We also have to appreciate the Mossy Golems, as these little healers can do a lot to ensure your team doesn't get quickly wiped out.
It's worth keeping in mind that while the classic enemies are better, Golems are also much cheaper to make and spawn, so they should be most of your fighting force across the game. Creepers, Zombies, and Skeletons might be more powerful, but they're expensive, and you can't spawn them forever without running out of resources.
All Mobs in Minecraft Legends explained
Here's all the mobs in Minecraft Legends we've found so far, as well as how best to use them, and what they cost from a Spawner.
Mob | Cost from mob spawner | Unit type | Best at... |
---|---|---|---|
Plank Golem | Wood x1, Lapis x1 | Standard ranged combat unit | Fighting hordes of weak enemies from a distance. |
Cobblestone Golem | Stone x1, Lapis x1 | Standard melee combat unit | Destroying structures. |
Grindstone Golem | Iron x1, Lapis x1 | Fast moving melee combat unit that stuns enemies | Fighting ranged enemies. |
Mossy Golem | Iron x1, Lapis x1 | Non-combat support unit that heals and clears debuffs on nearby allies | Supporting nearby groups of melee allies. |
Zombie | Redstone x2, Lapis x2 | Melee combat unit with very high health and debuff resistance, as well as disrupting melee attack | Frontline fighting. |
Skeleton | Diamond x2, Lapis x2 | Ranged combat unit that can shoot over walls and hit opponents at long range | Sniping distant bosses or hordes. |
Creeper | Coal x2, Lapis x2 | Exploding mobs that do very high damage to both enemies and structures, causing survivors to flee in fear | Breaking through clumps of foes or sturdy walls. |
There are other mobs wandering around the world that can be hired, such as animals, but they tend to have pretty limited usage, and these are the staple mobs that we've encountered so far and which can be generated from spawners.
It's worth mentioning that there are other mobs that can be accessed later that mark the "final tier" of superiority, including the warrior villagers and the full-sized golems, but because these aren't obtained until much later in the story, and just are the best version, there's little point in explaining them - they're like all the starting golems, but much better.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.