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  1. Games
  2. Strategy
  3. Minecraft Legends

How to control mobs in Minecraft Legends

Guides
By Joel Franey last updated 5 April 2024

How to give your golem minions orders in Minecraft Legends and controlling them explained

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Minecraft legends order command mobs minions
(Image credit: Xbox Game Studios)
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Knowing how to control mobs in Minecraft Legends will greatly expand the options available to you, as you'll be able to issue commands and move around your golem minions as well as other entities. This is done by sending out basic instructions in Minecraft Legends, such as rally, target, and charge, which tell your lackeys what they need to head off and do. The process for controlling mobs by ordering them around isn't the most intuitive, and there are elements of it that won't be obvious straight away, but if you follow this guide to controlling mobs and minions in Minecraft Legends then I'll explain it all to you.

How to control mobs in Minecraft Legends and give them orders

Minecraft legends order command mobs minions

(Image credit: Xbox Game Studios)

Telling your mobs what to do and controlling them in Minecraft Legends is a slightly vague process, but it's important to know that orders you give aren't sent to all your mobs, only those close to you. That means that if some of your mobs and golems are too far away, they won't hear what you're saying. However, when they are close enough, you can give them orders with the following button commands:

Swipe to scroll horizontally
ControlsOrdersResult
XRallyHave all nearby mobs follow you
YQuick DirectPut down a flag a short way ahead that all nearby mobs head towards
RT (Hold)Banner ViewSelect target and/or location
RT (Hold) + BChargeSend one mob to the area selected, attacking any enemy they encounter
RT (Hold) + B (Hold)Group ChargeSend all mobs to the area selected, attacking any enemy they encounter
RT (Hold) + YFocus TargetSend one mob to attack the specific location, enemy or building selected
RT (Hold) + Y (Hold)Group Focus TargetSend all mobs to attack the specific location, enemy or building selected
RT (Hold) + D-padType SelectChoose a specific type of mob for either the Charge or Focus Target, or group variant orders

Clearly there's a lot to all of this, but it's important to learn, as this is all an important part of Minecraft Legends - you can't beat the Piglin and Nether hordes on your own, and your Mobs don't have any sense of strategy, and don't know what to attack until you tell them. It's also going to help a lot in the chaos of Minecraft Legends multiplayer, or if you're doing one of the Lost Legends and Myths like the difficult Minecraft Legends Portal Pile.

Article continues below

Why aren't my mobs doing what I tell them to?

Minecraft legends order command mobs minions

(Image credit: Xbox Game Studios)
More Minecraft Legends guides

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If your mobs and golem minions aren't following your orders, they're probably too far away. Mobs have to be pretty close to do what you tell them, otherwise they don't hear you. If they're not listening, stop moving, make sure they're close enough that they're not moving to catch up, and then give the order. You should also make sure that if you're trying to send them all to Charge or Focus on a target, that you're holding down the button to send them all (if that's what you want), and you've got the right type of mob chosen with Type Select. This last bit is a good way to pick out the Minecraft Legends best mobs for the task ahead.

Otherwise, the other reason they're not doing what you say is because they can't, for some reason or another. Mobs can't cross certain terrain like lava, or if you send them to attack a target like Minecraft Legends Nether Portal and it's already surrounded by so many mobs that there isn't space, they'll just get close and stand there, uncertain of what to do. See if you can change what's happening so they can do what you tell them, and this should be sorted out.

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Joel Franey
Joel Franey
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Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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