Mirror's Edge - first look

You enter a room. Four heavily armed agents whip around, focusing their sights on you instantly. They're going to shoot any second now, unless you react quickly. What do you do?

In the majority of shooters - the majority of games in general, really - the answer would be simple. You shoot back. You're the hero, after all, so you automatically receive the most weapons, the most ammo, the most armor and the most health. You're an unstoppable, trigger-addicted tank.

Mirror's Edge is different. Really different. As Faith, a foot messenger working for the underground in a futuristic metropolis, you don't usually carry a gun. It's not in your job description. You certainly can't carry anything powerful, as the weight would slow you down. In fact, because you need to move fast at all times, you're much more agile and flexible than you are big or strong. You can't fight back... not in the usual way. So what do you do?

You run. You turn your back on the guards, exit the way you entered and run for your life. Welcome to a whole new genre - the first person runner. Don't worry; it looks a hell of a lot more exciting than it sounds.

See, Faith is trained in parkour, the amazing and relatively new art of free running (go here for video). She can do more than sprint. She can slide under pipes or leap over fences without losing speed or momentum. She can grab onto walls as if they had handles and scale ledges as if they were ladders. She can launch herself off a building's edge, fly across a dizzying gap and land on the next building's rooftop with no injury and absolutely no special equipment. She's part Spider-Man, part Prince of Persia.

As the player, your goal is to guide and control that unique movement. Faith can't lose momentum, so you must study the environment carefully, anticipate obstacles in advance, remember to soft roll after every jump and watch for scalable objects (highlighted by the game in bright red). Build up an uninterrupted flow and you gain "reaction time," a sort of "bullet time" that slows everything down and enables crazier stunts. As Faith runs, you'll even be able to see her body reacting to the surroundings. Her feet pound the pavement, her legs curl under her during a slide and her hands grasp for holds. You can hear her breathing rate increase and catch fleeting glimpses of her face in the mirrored skyscrapers of the city.

Charlie Barratt
I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
Latest in Action
Assassin's Creed Shadows review gameplay showing Yasuke overlooking the sea and lush green scenery
Assassin's Creed Shadows has already "surpassed the launches of AC Origins and Odyssey" with 2 million players and counting
God of War 3
God of War PSP's seamless loading was only possible because a Jak & Daxter game was also running in the background
MindsEye
GTA veteran's new open-world game will belong to everyone – almost like a wild mix of Roblox and Minecraft servers: "It won't just be ours"
Bill getting teary-eyed in The Last of Us
A potential The Last of Us season 1 plot hole has sparked a lot of debate among the fans
Assassin's Creed Shadows Naoe "justice must be served" or "killing them isn't justice" Yaya and Mistumune choice
Should you side with Mitsumune or Yaya in Assassin's Creed Shadows?
Assassin's Creed Shadows money naoe and merchant
How to get money in Assassin’s Creed Shadows
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Cabernet screenshot showing vampire protagonist Liza sucking someone's blood
Cabernet is the kind of vampire RPG I've been looking for since Masquerade Bloodlines, and I'm already plotting my next run 6 hours in