MK vs DC: DC story revealed!
See what happens from the DC heroes' perspective
The biggest question percolating the internets since the announcement of MK vs DC Universe is: Why? After extensive research, we%26rsquo;ve safely concluded the answer was %26ldquo;money.%26rdquo; But the more fascinating query was: How? How exactly do you end up with Green Lantern and Flash throwin%26rsquo; bows with the likes of Lui Kang and Kano on the sunny brink of IP oblivion?
Above: A scene from Riding in Cars with Batman
Because no one wants logic or plausibility to get in the way of your Holiday game purchase, we%26rsquo;ve got the answers embedded right here with every single storied cinema captured to perfection. And it all makes total sense too %26ndash; just like Rashomon with tights and Fatalities!
Today we%26rsquo;re focusing on the DC side of the story, but check back tomorrow for the MK perspective.
Nov 19, 2008
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.
Sonic 3 director explains the thinking behind picking those new post-credits arrivals: "It's always 'which character is going to give us something new?'"
The Inside Out 2 panic attack scene is one of the best depictions of anxiety ever – and something Pixar director Kelsey Mann is incredibly proud of: "I couldn't be happier"
When making Kingdom Hearts, the "one thing" RPG icon Tetsuya Nomura "wasn't willing to budge on" was a non-Disney protagonist