Mortal Kombat Armageddon review

Rip faces off with a twist of the wrist

GamesRadar+ Verdict

Pros

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    Simple

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    yet fun gameplay

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    So many modes

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    characters

  • +

    Nails Wii controls

Cons

  • -

    Ease of controls = dumbed down

  • -

    Current-gen graphics

  • -

    Miss the character-specific fatalities

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Up, down, towards, away, A, down, away, B, A, B. Right now you’re either nodding your head, thinking “that’s what I’m talking about” or you’re quivering nervously, waiting for the bad GamesRadar man to stop.

To the hardened Kombaters there is no greater thrill than to finger-dance opponents to their deaths with button presses; digit dexterity seeing icy-blasts ripping through human flesh and massive hats flung around with great abandon. To others there's nothing worse - a cruel hurdle for the impatient/fat fingered. And to the impatient/fat fingered we say it’s not the end of the world, it’s Armageddon time. Er…

The brightly-colored fighters - a whopping 63 of them - are directed with the analog stick, while the remote controls offensive moves. Kicks, punches, swipes, bites, pokes and squeezes are served out with the D-pad - which is clumsy, but certainly not game-ruining. So far, so MK on GameCube. But what of special moves? In the absence of buttons, movement prevails.

More info

GenreFighting
UK censor rating"","",""
Franchise nameMortal Kombat
US censor rating"Mature","Mature","Mature"
Platform"PS2","Xbox","Wii"
UK franchise nameMortal Kombat
DescriptionThe fighting series' swan song features every character ever, a tighter action/adventure mode, user-created fighters, even big-headed kart racing. What more could a Kombat fan want?
Release date1 January 1970 (US), 1 January 1970 (UK)
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