MotoGP '06 review

Two-wheeling it with plenty of 360 style

GamesRadar+ Verdict

Pros

  • +

    Gorgeous HD tracks

  • +

    Screamingly sweet audio

  • +

    Wicked sensation of speed

Cons

  • -

    Slow load times

  • -

    Off-track penalty timer

  • -

    Where's the damage modeling?

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It takes skill, balance and a well-developed pair of cojones to control a 180-mph MotoGP racing bike on the worldwide Grand Prix stage - but 60 bucks and a videogamer's steady hand will get the job done on an Xbox 360. Of course, pretty or not, that last bit may determine whether or not you'll even like MotoGP '06.

It's not that the game is overly sim-like; the cursory controls and arcade bike physics are easy enough to manage. But you must remember one thing:you'repiloting an unstable two-wheeled rocketaround a hard surface at blinding speeds. Mess it up - even a bit - and you'll tear some big holes in those fancy riding leathers.

Your personal riding proficiency is one thing (and it is satisfying to master the rear-brake powersliding technique that leads to quick lap times), but MotoGP '06's real allure lies in its exquisite eye and ear candy. Owners of last year's MotoGP 3 (for the original Xbox) might resist the temptation to upgrade because of content overlap - MGP06 adds in only a handful of new tracks - but they'd be cheating themselves. The lush new HD visuals are postcard perfect and the dizzying sensation of speed you get as your Yamaha rockets up Laguna Seca's backstraight is enough to give your eyeballs windburn.

The audio is just as sweet. Brit developer Climax Studios made sure that each bike emits its own signature engine note so you can now pick out that Honda or Ducati behind you without a backward glance.

More info

GenreRacing
DescriptionThis motorcycle racer's visuals are postcard perfect, and the dizzying sensation of speed is enough to give your eyeballs windburn.
Platform"Xbox 360"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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