MS Saga: A New Dawn review

Standing on the shoulders of giants never felt so ... strange

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Depth of gameplay is not an issue, as Saga lacks little in the areas of customization and length. Seriously addled Gundam fans can and will spend countless hours tinkering with their mobile suits and busting loose on the battlefield, although those unfamiliar with the vernacular may find the specifics incomprehensible. Obsessive-compulsives will get their freak on as they toil knee-deep in virtually limitless minutiae, creating colorful machines to their hearts' content.

But as you've been warned, good is tempered by bad. Earth must be a pretty drab place in about a thousand years if Saga is any evidence, as the environments are pale and dull. The appealing cutscenes make the suits appear as they should - gigantic, imposing supermachines - but when traveling with your party they move, look and feel like little toys.

The solid combat system gives you plenty to work with, enabling all sorts of standard and special attacks, contextual defenses, boosts, switches of party members and so on. The challenge is to find the right combination of mobile suits and items to prevent untimely deaths and wasted hours. The difficulty of battle wildly varies from incredibly easy to nail-biting, down-to-the-wire affairs.

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GenreRole Playing
DescriptionSeries fanatics will likely enjoy MS Saga about, oh, 47 million percent more than folks who think Gundam is a southern-drawled swear word.
Platform"PS2"
US censor rating"Everyone 10+"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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