Mushroom 11 shows what life is like after the apocalypse
Morph into any shape and traverse the wasteland
When you first take a look at Mushroom 11, it's hard to tell just what exactly you're looking at. On an iPad screen sits an amorphic organism in a devastated, post-apocalyptic world. Taking the tablet in our hands, we tapped the blob on the touch screen--and suddenly, the bit we touched vaporized, only to reform on another part of the creature. Eventually, as we played with the formless...err, thing, we realized that we could make it move across the screen by destroying one section of its body and forcing a new part to grow out on the other side.
Mushroom 11 is a mind-bending physics puzzle, unlike the many you've likely seen before. The shapeless creature always works to maintain the same number of pixel units, and can fit in almost any crack or crevice. As you push the blob through a level, you'll encounter puzzles that challenge you to complete unspoken objectives, using these rules established by the creature's anatomy. In one section, we came across a flower-like plant with several glowing bulbs which we needed to pop, forcing us to figure out how to wrap the blob's body around stems and leaves to reach our goal. It was incredibly difficult, and that's only a glimpse at some of the earlier puzzles. The developers mentioned you would have to interact with various mechanisms in later levels, like a machine that spits you up into the air, or a boulder that you'll need to duck under. Considering how difficult it was to simply get over a small rock, we can't even imagine how challenging the game will become down the line.
Holding your finger on the screen destroys a larger portion of the organism
You'll have to find creative ways of hitting far away switches to activate doors and elevators
The mushroom can fit into almost any space
Watch out for lava. It will burn your goo faster than you can grow it back
Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.