Nail'd - hands-on

Nail’d is claiming to be “the fastest racing game ever,” which is difficult to prove, but there’s no doubt about one thing: it is damn fast. It’s so fast that it’s hard to appreciate the bright, colorful environments, although we did notice when we flew between the blades of a windmill while falling 500ft off a cliff (well, we drove off that cliff). If one were to just look at screenshots, one might be inclined to think Nail’d is the same thing as Pure, what with its ATVs racing off huge, huge jumps. Seeing it in action, or in our case, playing it, reveals the crucial differences.


Above: We'll be arriving at that tunnel opening in the distance in oh... 0.8 seconds

First is simply the speed. Pure was pretty fast, but not like this. Nail’d is so fast that the camera has a major wide-angle effect on it by necessity – otherwise you wouldn’t have enough time to react to oncoming obstacles. The other difference is that Nail’d has no tricks in it whatsoever. It is not a game about pulling off stunts to gain boost, which frankly for us (and no knocks against the excellent Pure) is a nice change – we’ve gotten a bit bored of trick racing. Instead, in Nail’d, it’s all about nailing (get it?) the perfect landing. There’s no time for tricks, because you only have seconds to line up your ATV (or bike) so that all the wheels hit the dirt at the same time.

It’s a satisfying mechanic because the perfect landing grants you more boost so you can go faster. And in a ridiculous, loony design decision, if you use boost for a certain period of uninterrupted time, you’ll get bonus boost, so by going fast you get rewarded with the ability to keep going fast. It turns the speed in Nail’d into a freaking drug. It’s also nice to not have to think about pulling tricks – you can just focus on going really, really fast and angling your jumps in just the right way to get that flawless landing.


Above: The game also makes drops seem really far down, adding to the careening sense of near uncontrollable velocity

The world of Nail’d is technically the real world, but it’s very much an arcade racer. On one track we came across a section consisting of huge pieces of catwalks dangling from cargo helicopters, so we were bouncing from one rectangular piece to the next, with a yawning abyss below. Each track also features multiple pathways to traverse – some of which are more dangerous, or narrower, or lead you through blinding brush. Sometimes there are gates that grant boost, either as two poles on the ground or as a ring in the air. One welcome arcadey aspect is that you can direct your arc quite a bit while in the air, allowing you to catch a suspended boost gate you might otherwise have missed.

In order to let you hit the ground with wheels spinning, all sixteen tracks in Nail’d are unlocked from the beginning. What you can unlock are new vehicles and parts for your ATV or bike, and customizing your machines will be its own minigame. To keep things fair, nothing unlocked actually makes your vehicles just flat out better, but rather gives you more options for tweaking – that’s because each part adds to one stat and takes away from another, so that your total distribution of strengths stays the same, but you have more and more control over making a vehicle fit your playstyle.


Above: The bikes are less stable, but more nimble. Bikes and ATVs can race together on the same track

Nail’d makes another bold claim: to have “the most comprehensive leaderboards ever.” The game is big on getting you to play multiplayer, because that’s where the best competition (and possibly the most fun) will be. The leaderboards will be so specific, they’ll track things like total air time caught over your whole career, and even break down top racers according to what state you live in (we’re not sure how this will work outside the US). There are also a ton of unlockable vehicle parts that are only made available by playing online, in case you need more coaxing to try your hand against human opponents.

Nail’d was quite a bit of fun during our hands-on time with it. We got to play three of the tracks, and they were harrowing, ice-knuckle affairs. We’re not sure if it’s the fastest racing game ever, but it sure as hell blew our hair back.

Aug 12, 2010

Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
Latest in Racing
Mario racing on a desert track during the Switch 2 reveal trailer.
Porting Mario Kart 8 Deluxe to the Nintendo Switch was "kind of an afterthought," and now it's so popular that getting fans to switch could be a challenge
Wreckfest 2
Devs behind beloved destruction-focused racing game Wreckfest launch the sequel in early access with a trailer full of physics glitches and fatal error messages
A decorated purple car speeding head-on down a road in Toyko Xtreme Racer
Tokyo Xtreme Racer is a novel throwback to classic PS2 racing games like Midnight Club, and I can't get enough of it
Rivals Hover League appearing in the Future Games Show Spring Showcase 2025
The spirit of Burnout heads to the future as Rivals Hover League brings destruction derby to the skies
Japanese Drift Master appearing in FGS Live From GDC
After a years-long way, this Initial D-inspired open-world racing game is now just around the corner
Bionic Bay appearing at the Future Games Show Spring Showcase 2025
Check out Bionic Bay's frantic physics fueled racing in this new Future Games Show trailer
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"