Namco Bandai announces release-date slippage for Inversion
Normal gravity to remain for another few weeks
Inversion, Namco Bandai's gravity-bending shooter originally intended for a 2010 release, has hit another delay which will prevent the game making its revised street date. The title was most recently set to debut on Feb 7, but “additional development time” will see developer Saber Interactive “polish several key aspects of the game ensuring Inversion is of the highest quality,” says the publisher.
Now set for an “early 2012” release, Inversion still hasn't managed to claim the title of longest-delayed gravity-based shooting title. 3D Realms' Prey, from which Inversion looks to take more than a few cues, was first announced in 1995 with a planned release in the N64 era; the game didn't see release until 2006. In comparison, Inversion's delays are a mere trifle – and if more development time is what's needed to bring out the potential we saw in our most recent preview, so be it.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more

God of War: Ascension's online multiplayer is still kicking almost 12 years on, but its veterans will destroy you on sight: "Everyone who plays this right now is literally a God"

Assassin's Creed Shadows parody game satirizes complaints about historical accuracy by giving Yasuke an assault rifle and sports car