Nanostray 2 - First Look

October 05, 2007

You know, despite all our fancy graphics cards and online this and emergent gameplay that, there's still nothing that delivers instant, adrenaline-injecting action quite like a good sci-fi shooter. The controls are simple, the goals are instantly understandable - shoot EVERYTHING - and the threats to your life are so constant, so obvious, that there's no time to be bored. That's why we're excited about the remarkably good looking DS shooter, Nanostray 2.

There are two methods of control to choose from this time around: a touch screen mechanism in which you guide your ship with the stylus, and a "classic" alternative that uses the D-pad to move and buttons to laserblast every single thing you see until it disintegrates into its component atoms -just as nature intended.

There's a plot as well (complete with voiceover), involving your search for the planet where a Nano virus was spawned, but his is really about one shipsinglehandedly taking out the Space Air Force of several entire planets - just so long as none of them turn around once you've passed them.Speaking of which, you won't always just scroll upward this time - some levels will send you sideways.

As before, you'll have a primary weapon and several secondary weapon types, powered by a rechargeable meter. We saw six, ranging from area-attack pulsesto seeking lasers and shock mines. And the double-barreled primary weapon, at least, gives you the power toadjustyour direction of fire on the fly.It startedout shooting directly in front of our ship, but a quick press of theshoulder button sent onestream of glowing doompointing straight up and the other straight down, and another tap pointed them bothto the ship's rear.

With all this firepower, you might not think you need co-op play, but you've got it anyhow. Or, you could compete with your buddy instead. He deserves it for that commet about you actually wanting to play Barbie's Horse Adventure. Toss him into this malestromthis January and see how long he can survive the pressure.

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Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.