Need for Speed: Hot Pursuit walkthrough

|                         Need for Speed: Hot Pursuit                         |

|                       Walkthrough By: redapocalypse04                       |

|                Contact: red_apocalypse2004@stewiesminions.com               |

|                                Version: 1.00                                |

-------------------------------------------------------------------------------

 +++++++++++++++++++++++

||                     ||

||  Table of Contents  ||

||                     ||

 +++++++++++++++++++++++

I. Basics

 Controls___________________________________[BAS1]

 Shortcuts__________________________________[BAS2]

 Equipment__________________________________[BAS3]

 Event Types________________________________[BAS4]

II. Vehicles

 Sports Series/Traffic Police Unit__________[VEH1]

 Performance Series/Highway Patrol Unit_____[VEH2]

 Super Series/Rapid Deployment Unit_________[VEH3]

 Exotic Series/Speed Enforcement Unit_______[VEH4]

 Hyper Series/Special Response Unit_________[VEH5]

III. Race Locations

 Big Timber Forest__________________________[RAC1]

 Boulder Desert_____________________________[RAC2]

 Carson Ridge Reservoir_____________________[RAC3]

 Coral Bay__________________________________[RAC4]

 Eagle Crest________________________________[RAC5]

 East Gorge Canyon__________________________[RAC6]

 Fox Lair Pass______________________________[RAC7]

 Grand Ocean Coast__________________________[RAC8]

 Memorial Valley____________________________[RAC9]

 Mission Beach______________________________[RA10]

 Oakmont Valley_____________________________[RA11]

 Rockingham Point___________________________[RA12]

IV. Police Districts

 Big Timber Forest__________________________[POL1]

 Boulder Desert_____________________________[POL2]

 Carson Ridge Reservoir_____________________[POL3]

 Coral Bay__________________________________[POL4]

 Eagle Crest________________________________[POL5]

 East Gorge Canyon__________________________[POL6]

 Fox Lair Pass______________________________[POL7]

 Grand Ocean Coast__________________________[POL8]

 Memorial Valley____________________________[POL9]

 Mission Beach______________________________[PO10]

 Oakmont Valley_____________________________[PO11]

 Rockingham Point___________________________[PO12]

V. Technical________________________________[TECH]

-------------------------------------------------------------------------------

 ++++++++++++

||          ||

||  Basics  ||

||          ||

 ++++++++++++

===============================================================================

Controls                                                                 [BAS1]

===============================================================================

 _____________________________

|Acceleration/Braking/Steering|

_______________________________________________________________________________

These three tenets are at the core of every racing game. The controls are what

you'd expect, too. Right Trigger moves the car forward. Left Trigger stops the

car. The thumbsticks control the car and the camera. Here are some things to

keep in mind when you're going down the road:

-Drafting, or slipstreaming as it's called in Need for Speed, is when you 

 get right behind another car and use the lack of wind resistance to gain 

 more speed. In Hot Pursuit, you don't even need to be directly behind the 

 car. This is most noticeable near the beginning when all the cars are grouped

 together. Move to the side a little bit and you will still receive the 

 benefits of slipstreaming without having to actually move around the cars in 

 front of you. This move also builds up your nitrous bar.

-In most racing games, getting bumped from behind by another car is an unwanted

 experience for both drivers. The lead car generally loses control/stability,

 while the rear car loses speed. In Need for Speed however, getting bumped 

 is actually helpful. The lead car will almost never lose control and will 

 instead get a small boost of speed, depending on how fast the rear car is 

 going. So if you see a car zooming towards you in the rear view mirror, don't

 be afraid to move in front of him. You'll get a boost and he'll be slowed 

 down quite a bit.

-Drifting features heavily in most Need for Speed games, and Hot Pursuit is no

 exception. Tapping brake as you're going into a turn, then mashing on the gas

 as you actually turn your car will initiate the drift, which is basically

 just breaking the traction on the rear wheels. It's useful for sliding 

 through tight turns, and drifting will fill up your nitrous bar. Some cars 

 will even start drifting without having to touch the brake. The downside is 

 that drifting can slow your car down a lot, especially if you don't do it 

 right. The racing line generally dictates that you should enter a turn from 

 the outside, get as close to the inside corner as possible in the middle of 

 the turn, and then leave the turn from the outside again. Doing this will 

 allow you to go through the corner and exit with maximum speed. Trying to 

 follow the racing line while drifting is difficult, if not impossible in 

 most cases. Of course, Hot Pursuit is definitely not the same kind of racing

 game as Forza Motorsport or Gran Turismo, so it doesn't help to over-analyze

 the nuances of the racing line. In the end, drifting vs. just turning really

 boils down to the turn, the car, and your own playing style.

 _______

|Nitrous|

_______________________________________________________________________________

To the left of your speedometer you'll find a vertical bar. This is your 

nitrous gauge. Pressing and holding A while you have nitrous will give you a 

nifty boost. AI racers also have this ability. Nitrous is best used at the 

end of a drift or on dirt roads to offset the loss in speed. If you are at 

top speed, do not use nitrous. You can't push your car past the top speed 

limit.

You can gain nitrous by slipstreaming, drifting, taking shortcuts, nearly 

missing cars, and taking down other vehicles. Racers and cops earn nitrous

a little differently. Racers will acquire nitrous more slowly, but will also 

burn it slower. Racers can also gain nitrous by driving into the oncoming lane

of traffic. Cops gain nitrous more quickly and burn it a lot faster. Cops 

will automatically earn nitrous as long as they're going fast. This ensures 

cops always have the ability to catch up to the racers.

===============================================================================

Shortcuts                                                                [BAS2]

===============================================================================

Shortcuts are integral to the gameplay of Hot Pursuit, especially in Time Trial

type races. Knowing where all the shortcuts are on a given track will help you

out immensely. If you're a racer, the shortcut will appear as a brown road on

your mini-map. The road is blue if you're a cop. Most of the time the entrance

will be marked by some kind of reflective sign. Shortcuts come in two flavors:

-Dirt roads are by far the most common type of shortcut. There will almost 

 always be obstacles scattered around the shortcut, and sometimes even 

 alternate paths to take while going through it. The main drawback to dirt 

 roads is that they cause you to lose quite a bit of speed. This is most 

 noticeable in cars that sit lower to the ground, like those in the Hyper 

 Series and Special Response Units. Always weigh this loss of speed with the 

 distance covered. Also keep in mind that as a Racer, you will earn more 

 nitrous by staying on the main road. This is because you can slipstream, 

 nearly miss other vehicles, and drive on the oncoming side of the road. Cops,

 however, don't have to worry so much about this. They get nitrous just for 

 driving fast, and they accumulate nitrous quicker, so running through a 

 shortcut can fill the entire bar up. They also don't get nitrous for driving 

 in the oncoming lane of traffic to begin with.

-Paved roads are less common and will not reduce your speed just by driving 

 on them. Unfortunately, most paved roads don't deviate too far from the 

 main road, so distance saved is generally small. They have obstacles too, 

 usually in the form of buildings and planters.

===============================================================================

Equipment                                                                [BAS3]

===============================================================================

 _____

|Turbo|

_______________________________________________________________________________

As a Racer, pressing Up on the D-Pad will activate the Turbo system. After a 

second, green flames will come out of the tailpipe and you'll be thrown forward

at remarkable speeds for several seconds. These things can easily change the 

game up, especially late in a race. This is why you will generally not get 

many to play around with. Also, if at all possible, try to save these for 

straight roads. Turning is possible but difficult while you're going that fast.

Try to time it just after a roadblock or a helicopter spike strip. 

It's pretty hard to avoid those two obstacles while using Turbo, and the cops

love to have a helicopter hovering out there, just waiting for you to get 

close so they can drop a spike strip.

 ___

|EMP|

_______________________________________________________________________________

AS a Racer or a Cop, pressing Left on the D-Pad will activate the EMP. It will

then lock on to the closest rival vehicle in front of you, whether it be a cop,

a racer, or even a helicopter. As long as you stay in range and have a clean 

line of sight of the vehicle, it will be hit by an EMP. The car will then 

sustain damage. Other effects vary, depending on where the car is on the 

road. If you hit a vehicle on a straight, they may incur damage, but 

nothing else will happen to them. Hit a vehicle while it's turning and you 

may cause it to do a 180 degree turn or to hit a wall. This is most useful 

against other racers, especially those cars that are just faster than you. Hit

them with an EMP to mess up their lead. You can use this against cops if you 

want, but they only get in front of you to drop a spike strip or harass a 

racer ahead of you. You can be targeted by an enemies EMP as well. You'll 

see a lock-on reticule on the back of your car. Dodging them is a pain in the 

ass. Since it's an instant effect, you can't dodge the actual EMP. You can 

only break the lock-on sequence, which isn't easy to do. The best way, by far,

is to simply use a Jammer. You can also try to hit the car that's targeting 

you with a Spike Strip, or use a Turbo to simply outrun him. If none of these

are available, you'll be stuck trying to weave out of his line of sight, 

preferably by going through a shortcut. The game suggests braking hard if all 

else fails to avoid the EMP, but you should only do this if you are low on 

health or if the cop is right behind you. Losing too much speed can be worse

than getting hit by the EMP, so if you're on a straight and can afford it, 

you might be better off just letting it happen. Of course, if you're a cop, 

then slowing down won't hurt you that much, so go ahead and let the racer 

that's locked onto you pass, if you have to.

 ______

|Jammer|

_______________________________________________________________________________

As a Racer, pressing Right on the D-Pad will activate the Jammer. Cops will be 

unable to use any equipment for a short time, and all roadblocks will appear 

on your mini-map. The Jammer doesn't last terribly long. It's main use is in 

deflecting enemy equipment, specifically EMPs, which are really hard to 

avoid using other means. It's also handy against spike strips that you don't 

see until the last minute. A good tactic is to use the Turbo, then have your 

finger ready to use the Jammer when you see a helicopter in the distance. At 

Turbo speeds, those spike strips are hard as hell to avoid.

 ___________

|Spike Strip|

_______________________________________________________________________________

As a Racer or a Cop, pressing Down on the D-Pad will drop out a Spike Strip 

behind you. It will cause any car hitting it to spin out. Think of it as a 

really long line of bananas from Mario Kart and you get the idea. After one 

hit they go away, but at level 3 you'll start tossing down two strips instead

of just one. Avoiding them is pretty simple, as long as you're paying attention

to the road. Use a Jammer if you have to, or try to get another car to run 

into it.

 __________________

|Helicopter Support|

_______________________________________________________________________________

As a Cop, pressing Up on the D-Pad calls in a Helicopter which will fly around

for a bit. Once the helicopter detects a straight part of the road, it'll 

hover over it and drop a spike strip down when racers get close. It's kind of 

hard to accurately use these things since you don't control the helicopter. 

Just use it when you've got the oppurtunity and hope it hits somebody. If it 

doesn't hit any racers, watch out, because the spike strip will still be on the

road, and you might run over it yourself.

 _________

|Roadblock|

_______________________________________________________________________________

As a Cop, pressing Right on the D-Pad will call in a Roadblock. It'll be 

placed just ahead of your position and marked on your mini-map. Roadblocks 

are kind of hard to use. You're essentially just throwing it out there and 

hoping for the best. Sometimes racers will just zip right through them, other

times you'll damage every opponent on the track. Just be careful that you don't

fall victim to your own roadblock. If you're a racer, avoiding a roadblock is 

generally easy. There's always a hole in the cars that you can slip through, 

if you can see it. You can also take a shortcut. Many times, racers ahead of 

you and even other cops will slam into the roadblock, causing the entire street

to be filled up with wrecked cars. If you see smoke anywhere near one of these,

you'll probably want to slow down, lest you slam into a wrecked car.

===============================================================================

Event Types                                                              [BAS4]

===============================================================================

 ____________

|Racer Events|

_______________________________________________________________________________

Race- This is your standard race gametype. It's usually you and 7 other cars 

      all trying to be first across the finish line. No equipment and no cops 

      to be found here.

Duel- In this event it's just you and another racer. No equipment, no cops, 

      nobody else.

Time Trial- In this event, it's just you and the clock. Pick a car and race to 

            the finish line.

Preview- This is essentially a time trial event, except you are stuck using 

         one car, and it's always a car in the next unlockable series.

Hot Pursuit- This is basically a race. You and a varying number of drivers all

             trying to be the first one to cross the finish line. Except now,

             cops have been added to the mix. They will try everything in 

             their power to stop you and the other drivers. If you take 

             enough damage or if you stop completely, you will be busted and 

             the race will end.

Gauntlet- This is Hot Pursuit meets Time Trial. You are the only racer and 

          you've got to beat the clock, but you've also got cops to deal with.

 __________

|Cop Events|

_______________________________________________________________________________

Hot Pursuit- In this event you are the sole cop trying to take down a varying

             number of racers. You'll have equipment at your disposal and 

             you will be tasked with taking down as many racers as possible 

             before they reach the finish line.

Interceptor- This is basically Hot Pursuit, with two main differences. First,

             there is only one racer to take down, but he's usually very 

             fast. Second, you are racing against the clock here. There is no 

             finish line, which means the racer can drive anywhere he wants.

Rapid Response- The Cop's version of a Time Trial. There's one key difference 

                to note: In Rapid Response, collisions will cost you time. If 

                you hit a wall, you'll incur a two second penalty. Hit a 

                vehicle and you'll get a three second penalty.

Preview- Rapid Response with only one pre-determined vehicle from a series you

         haven't unlocked yet.

-------------------------------------------------------------------------------

 ++++++++++++++

||            ||

||  Vehicles  ||

||            ||

 ++++++++++++++

===============================================================================

Sports Series/Traffic Police Unit                                        [VEH1]

===============================================================================

 __________

|Mazda RX-8|

_______________________________________________________________________________

Top Speed- 146 MPH

0-62- 6.2s

Drivetrain- Rear Wheel

Year- 2009

Faction- Both

 ___________________

|Dodge Charger SRT 8|

_______________________________________________________________________________

Top Speed- 165 MPH

0-62- 5.0s

Drivetrain- Rear Wheel

Year- 2010

Faction- Both

 _____________________________

|Mitsubishi Lancer EVolution X|

_______________________________________________________________________________

Top Speed- 148 MPH

0-62- 4.9s

Drivetrain- All Wheel

Year- 2010

Faction- Both

 _________________

|BMW Z4 sDrive35is|

_______________________________________________________________________________

Top Speed- 166 MPH

0-62- 4.8s

Drivetrain- Rear Wheel

Year- 2010

Faction- Racer

 ____________________

|Nissan 370Z/Roadster|

_______________________________________________________________________________

Top Speed- Classified

0-62- Classified

Drivetrain- Rear Wheel

Year- 2010

Faction- Both; Racers use the Roadster

 ______________________

|Subaru Impreza WRX STI|

_______________________________________________________________________________

Top Speed- 168 MPH

0-62- 4.7s

Drivetrain- All Wheel

Year- 2010

Faction- Both

 ______________________

|Porsche Boxster Spyder|

_______________________________________________________________________________

Top Speed- 166 MPH

0-62- 4.9s

Drivetrain- Rear Wheel

Year- 2010

Faction- Racer

 _______________________________

|Ford Police Interceptor Concept|

_______________________________________________________________________________

Top Speed- 133 MPH

0-62- 5.2s

Drivetrain- All Wheel

Year- 2010

Faction- Police

 ______________________________________

|Ford Crown Victoria Police Interceptor|

_______________________________________________________________________________

Top Speed- 130 MPH

0-62- 8.5s

Drivetrain- Rear Wheel

Year- 2008

Faction- Police

===============================================================================

Performance Series/Highway Patrol Unit                                   [VEH2]

===============================================================================

 ___________________

|Chevrolet Camaro SS|

_______________________________________________________________________________

Top Speed- 180 MPH

0-62- 4.7s

Drivetrain- Rear Wheel

Year- 2010

Faction- Both

 __________

|Audi TT/RS|

_______________________________________________________________________________

Top Speed- 155 MPH

0-62- 4.6s

Drivetrain- All Wheel

Year- 2011

Faction- Both

 ____________________

|Maserati Gran Cabrio|

_______________________________________________________________________________

Top Speed- 176 MPH

0-62- 5.3s

Drivetrain- Rear Wheel

Year- 2009

Faction- Racer

 __________

|Jaguar XKR|

_______________________________________________________________________________

Top Speed- 174 MPH

0-62- 4.6s

Drivetrain- Rear Wheel

Year- 2009

Faction- Both

 __________

|BMW M3 E92|

_______________________________________________________________________________

Top Speed- 183 MPH

0-62- 4.8s

Drivetrain- Rear Wheel

Year- 2010

Faction- Both

 ______________________

|Dodge Challenger SRT 8|

_______________________________________________________________________________

Top Speed- 178 MPH

0-62- 4.7s

Drivetrain- Rear Wheel

Year- 2008

Faction- Both

 ____________________

|Porsche 911 Targa 4S|

_______________________________________________________________________________

Top Speed- 183 MPH

0-62- 4.7s

Drivetrain- All Wheel

Year- 2010

Faction- Both

 _______________________

|Maserati Gran Turismo S|

_______________________________________________________________________________

Top Speed- 183 MPH

0-62- 4.9s

Drivetrain- Rear Wheel

Year- 2009

Faction- Both

 ____________________

|Alfa Romeo 8C Spider|

_______________________________________________________________________________

Top Speed- 183 MPH

0-62- 4.4s

Drivetrain- Rear Wheel

Year- 2008

Faction- Racer

 ________________

|Porsche Cayman S|

_______________________________________________________________________________

Top Speed- 171 MPH

0-62- 4.6s

Drivetrain- Rear Wheel

Year- 2010

Faction- Police

 _________________

|Ford Shelby GT500|

_______________________________________________________________________________

Top Speed- 185 MPH

0-62- 4.2s

Drivetrain- Rear Wheel

Year- 2010

Faction- Police

 __________________________

|Alfa Romeo 8C Competizione|

_______________________________________________________________________________

Top Speed- 181 MPH

0-62- 4.2s

Drivetrain- Rear Wheel

Year- 2007

Faction- Police

 _______________________________

|Maserati Quattroporte Sport GTS|

_______________________________________________________________________________

Top Speed- 177 MPH

0-62- 5.1s

Drivetrain- Rear Wheel

Year- 2009

Faction- Police

 ________________________

|Carbon Motors E7 Concept|

_______________________________________________________________________________

Top Speed- Classified

0-62- Classified

Drivetrain- Rear Wheel

Year- 2013

Faction- Police

===============================================================================

Super Series/Rapid Deployment Unit                                       [VEH3]

===============================================================================

 _____________________________

|Porsche 911 Turbo S Cabriolet|

_______________________________________________________________________________

Top Speed- 196 MPH

0-62- 3.2s

Drivetrain- All Wheel

Year- 2010

Faction- Racer

 ______________________________

|Chevrolet Corvette Grand Sport|

_______________________________________________________________________________

Top Speed- 188 MPH

0-62- 4.0s

Drivetrain- Rear Wheel

Year- 2010

Faction- Racer

 ______________________________

|Audi R8 Spyder 5.2 FSI Quattro|

_______________________________________________________________________________

Top Speed- 195 MPH

0-62- 4.0s

Drivetrain- All Wheel

Year- 2010

Faction- Racer

 ________________________

|Aston Martin DBS/Volante|

_______________________________________________________________________________

Top Speed- 191 MPH

0-62- 4.3s

Drivetrain- Rear Wheel

Year- 2008/2009

Faction- Both; Cops have the 2008 version, Racers have the 2009 Volante 

         version

 _____________________________

|Lamborghini Gallardo LP 560-4|

_______________________________________________________________________________

Top Speed- 202 MPH

0-62- 3.7s

Drivetrain- All Wheel

Year- 2008

Faction- Both

 _____________________________

|Ford Shelby GT500 Super Snake|

_______________________________________________________________________________

Top Speed- 200 MPH

0-62- 3.7s

Drivetrain- Rear Wheel

Year- 2010

Faction- Both

 __________________

|Porsche 911 GT3 RS|

_______________________________________________________________________________

Top Speed- 193 MPH

0-62- 3.8s

Drivetrain- Rear Wheel

Year- 2010

Faction- Both

 ____________________________________

|Lamborghini Gallardo Spyder LP 560-4|

_______________________________________________________________________________

Top Speed- 201 MPH

0-62- 3.9s

Drivetrain- All Wheel

Year- 2009

Faction- Racer

 _____________________

|Mercedes Benz SLS AMG|

_______________________________________________________________________________

Top Speed- 197 MPH

0-62- 3.7s

Drivetrain- Rear Wheel

Year- 2010

Faction- Both

 _________________

|Nissan GT-R SpecV|

_______________________________________________________________________________

Top Speed- Classified

0-62- Classified

Drivetrain- All Wheel

Year- 2009

Faction- Both

 __________________

|BMW M6 Convertible|

_______________________________________________________________________________

Top Speed- 200 MPH

0-62- 4.6s

Drivetrain- Rear Wheel

Year- 2007

Faction- Racer

 ________________________

|Aston Martin V12 Vantage|

_______________________________________________________________________________

Top Speed- 190 MPH

0-62- 4.2s

Drivetrain- Rear Wheel

Year- 2009

Faction- Both

 __________________________________________

|Lamborghini Gallardo LP 570-4 Superleggera|

_______________________________________________________________________________

Top Speed- 201 MPH

0-62- 3.4s

Drivetrain- All Wheel

Year- 2010

Faction- Racer

 _____________________________________

|Mercedes Benz SLS 65 AMG Black Series|

_______________________________________________________________________________

Top Speed- 199 MPH

0-62- 3.7s

Drivetrain- Rear Wheel

Year- 2009

Faction- Both

 ________________________________

|Porsche 918 Spyder Concept Study|

_______________________________________________________________________________

Top Speed- 199 MPH

0-62- 3.2s

Drivetrain- All Wheel

Year- 2010

Faction- Racer

 ______________________

|Porsche Panamera Turbo|

_______________________________________________________________________________

Top Speed- 188 MPH

0-62- 3.8s

Drivetrain- All Wheel

Year- 2010

Faction- Police

 ______________________

|Chevrolet Corvette Z06|

_______________________________________________________________________________

Top Speed- 198 MPH

0-62- 3.9s

Drivetrain- Rear Wheel

Year- 2006

Faction- Police

 __________________

|Dodge Viper SRT 10|

_______________________________________________________________________________

Top Speed- 202 MPH

0-62- 3.7s

Drivetrain- Rear Wheel

Year- 2008

Faction- Police

 _______________________________________________

|Lamborghini Gallardo LP 550-2 Valentino Balboni|

_______________________________________________________________________________

Top Speed- 199 MPH

0-62- 3.9s

Drivetrain- Rear Wheel

Year- 2009

Faction- Police

 _____________________________

|Audi R8 Coupe 5.2 FSI Quattro|

_______________________________________________________________________________

Top Speed- 196 MPH

0-62- 3.9s

Drivetrain- All Wheel

Year- 2011

Faction- Police

===============================================================================

Exotic Series/Speed Enforcement Unit                                     [VEH4]

===============================================================================

 _____________________________________

|Bentley Continental Supersports Coupe|

_______________________________________________________________________________

Top Speed- 204 MPH

0-62- 3.7s

Drivetrain- All Wheel

Year- 2010

Faction- Both

 _______

|Ford GT|

_______________________________________________________________________________

Top Speed- 205 MPH

0-62- 3.6s

Drivetrain- Rear Wheel

Year- 2006

Faction- Both

 _______________

|McLaren MP4-12C|

_______________________________________________________________________________

Top Speed- Classified

0-62- Classified

Drivetrain- Rear Wheel

Year- Classified

Faction- Both

 __________________

|Porsche Carrera GT|

_______________________________________________________________________________

Top Speed- 201 MPH

0-62- 3.8s

Drivetrain- Rear Wheel

Year- 2006

Faction- Both

 _____________________________

|Lamborghini Murcielago LP 640|

_______________________________________________________________________________

Top Speed- 211 MPH

0-62- 3.4s

Drivetrain- All Wheel

Year- 2006

Faction- Both

 _______________________________________________

|Mercedes Benz-McLaren SLR McLaren Stirling Moss|

_______________________________________________________________________________

Top Speed- 217 MPH

0-62- 3.4s

Drivetrain- Rear Wheel

Year- 2009

Faction- Racer

 ______________________

|Chevrolet Corvette ZR1|

_______________________________________________________________________________

Top Speed- 205 MPH

0-62- 3.4s

Drivetrain- Rear Wheel

Year- 2009

Faction- Both

 _______________________________

|Pagani Zonda Cinque/NFS Edition|

_______________________________________________________________________________

Top Speed- 217 MPH

0-62- 3.2s

Drivetrain- Rear Wheel

Year- 2009

Faction- Both; Only Racers have access to the NFS Edition

 ___________________

|Aston Martin One-77|

_______________________________________________________________________________

Top Speed- 221 MPH

0-62- Classified

Drivetrain- Rear Wheel

Year- 2010

Faction- Both

 ___________________________________________

|Lamborghini Murcielago LP 670-4 SuperVeloce|

_______________________________________________________________________________

Top Speed- 209 MPH

0-62- 3.1s

Drivetrain- All Wheel

Year- 2009

Faction- Both

 ______________________

|Dodge Viper SRT-10 ACR|

_______________________________________________________________________________

Top Speed- 202 MPH

0-62- 3.5s

Drivetrain- Rear Wheel

Year- 2008

Faction- Both

 ________________________________________

|Pagani Zonda Cinque Roadster/NFS Edition|

_______________________________________________________________________________

Top Speed- 217 MPH

0-62- 3.2s

Drivetrain- Rear Wheel

Year- 2010

Faction- Racer

 _____________________________

|Lamborghini Reventon Roadster|

_______________________________________________________________________________

Top Speed- 205 MPH

0-62- 3.4s

Drivetrain- All Wheel

Year- 2010

Faction- Racer

 _____________________________________________

|Mercedes Benz-McLaren SLR McLaren 722 Edition|

_______________________________________________________________________________

Top Speed- 210 MPH

0-62- 3.6s

Drivetrain- Rear Wheel

Year- 2006

Faction- Police

 ____________________

|Lamborghini Reventon|

_______________________________________________________________________________

Top Speed- 211 MPH

0-62- 3.4s

Drivetrain- All Wheel

Year- 2007

Faction- Police

===============================================================================

Hyper Series/Special Response Unit                                       [VEH5]

===============================================================================

 ______________

|Koenigsegg CCX|

_______________________________________________________________________________

Top Speed- 242 MPH

0-62- 3.1s

Drivetrain- Rear Wheel

Year- 2006

Faction- Both

 __________

|McLaren F1|

_______________________________________________________________________________

Top Speed- 240 MPH

0-62- 3.2s

Drivetrain- Rear Wheel

Year- 1994

Faction- Both

 ________________

|Koenigsegg Agera|

_______________________________________________________________________________

Top Speed- 242 MPH

0-62- 3.1s

Drivetrain- Rear Wheel

Year- 2010

Faction- Both

 _______________________

|Koenigsegg CCXR Edition|

_______________________________________________________________________________

Top Speed- 250 MPH

0-62- 2.8s

Drivetrain- Rear Wheel

Year- 2008

Faction- Both

 _______________________________

|Bugatti Veyron 16.4 Grand Sport|

_______________________________________________________________________________

Top Speed- 253 MPH

0-62- 2.7s

Drivetrain- All Wheel

Year- 2009

Faction- Racer

 ___________________

|Bugatti Veyron 16.4|

_______________________________________________________________________________

Top Speed- 253 MPH

0-62- 2.5s

Drivetrain- All Wheel

Year- 2008

Faction- Police

-------------------------------------------------------------------------------

 ++++++++++++++++++++

||                  ||

||  Race Locations  ||

||                  ||

 ++++++++++++++++++++

===============================================================================

Big Timber Forest                                                        [RAC1]

===============================================================================

 ___________

|Title Fight|

_______________________________________________________________________________

Event Type- Duel

Eligible Cars- Mitsubishi Lancer Evolution X, Subaru Impreza WRX STI

Length- 7.0 Miles

Conditions- Sunny, Wet Roads

Bounty Reward:

Gold - 1st - 6,000 Bounty

Silver - 2nd - 4,000 Bounty

Shortcuts:

6.0 Miles- Right side. Dirt road with a cluster of rocks in the middle. Useful.

5.4 Miles- Left side. Dirt road that goes through a tunnel. Seems useful, but 

           because the last part is just a straight, the loss of speed cannot

           be justified by the distance saved.

3.3 Miles- Left side. Be prepared to turn immediately after coming out of the 

           tunnel. Extremely useful dirt path. About halfway through the path

           will fork. Go right to get the greatest benefit.

 ____________

|The Prestige|

_______________________________________________________________________________

Event Type- Race

Eligible Cars- Maserati Gran Cabrio, Jaguar XKR, Porsche 911 Targa 4S, 

               Maserate Gran Turismo S, Alfa Romeo 8C Spider, Maserati 

               Quattroporte Sport GT S

Length- 13.2 Miles

Conditions- Nighttime

Bounty Reward:

Gold - 1st - 8,000 Bounty

Silver - 2nd - 5,000 Bounty

Bronze - 3rd - 2,500 Bounty

Shortcuts:

12.2 Miles- Right side. Paved path that goes up through some buildings. Useful.

8.0 Miles- Left side. Dirt road with plenty of rocks. The first part is useful,

           but when you have the oppurtunity to get back onto the main road, 

           take it. The rest of it is just a useless straight that runs 

           parallel to the main road.

6.9 Miles- Left side. Dirt road that goes under the bridge. Useless.

6.1 Miles- Right side. Dirt road with stuff in the middle. Useful.

4.5 Miles- Left side. Dirt road just before the tunnel. Has rocks on either

           side of the main path. Useless.

3.0 Miles- Left side. Dirt road with rocks on either side of the main path.

           Useful.

0.6 Miles- Left side. Dirt road that snakes around under the highway. Useless.

           Distance saved by the first part doesn't account for the speed lost

           on the second part.

 _______

|Ageless|

_______________________________________________________________________________

Event Type- Preview

Eligible Cars- Koenigsegg Agera

Length- 7.8 Miles

Conditions- Sunny

Bounty Reward:

Gold - 2:42:00 - 12,500 Bounty

Silver - 2:48:00 - 8,000 Bounty

Bronze - 3:03:00 - 4,000 Bounty

Shortcuts:

7.1 Miles- Left side. Dirt road goes along the beach and through a tunnel.

           Useless.

5.9 Miles- Left side. Dirt road with some rocks in the middle. Useful.

3.5 Miles- Right side. Dirt road snakes under the bridge. Useless.

1.3 Miles- Right side. Dirt road cuts through some trees and rocks. Useful.

 ________

|Bull Run|

_______________________________________________________________________________

Event Type- Time Trial

Eligible Cars- Lamborghini Murcielago LP 670-4 Super Veloce

Length- 9.4 Miles

Conditions- Nighttime, Raining

Bounty Reward:

Gold - 3:25:00 - 12,500 Bounty

Silver - 3:35:00 - 8,000 Bounty

Bronze - 4:05:00 - 4,000 Bounty

Shortcuts:

9.1 Miles- Right side. Dirt road on the side of the tunnel. Useless.

7.5 Miles- Left side. Dirt road with some trailers in the middle. Useful.

6.8 Miles- Right side. Dirt road goes under bridge. Useless.

6.1 Miles- Right side. Dirt road with rocks scattered around. Useless.

1.5 Miles- Left side. Paved path runs in front of some buildings. Useful.

 __________

|Slide Show|

_______________________________________________________________________________

Event Type- Time Trial

Eligible Cars- Exotic Series

Length- 8.4 Miles

Conditions- Nighttime, Wet Roads

Bounty Reward:

Gold - 3:10:00 - 12,500 Bounty

Silver - 3:24:00 - 8,000 Bounty

Bronze - 3:52:00 - 4,000 Bounty

Shortcuts:

7.3 Miles- Right side. Dirt road with rocks in the middle. Useful.

6.6 Miles- Left side. Dirt road goes through tunnel and onto a beach. Useless.

           Distance saved doesn't justify speed lost.

1.9 Miles- Right side. Dirt road runs in front of some construction materials.

           Somewhat useful.

===============================================================================

Boulder Desert                                                           [RAC2]

===============================================================================

 _____________

|Muscle Reflex|

_______________________________________________________________________________

Event Type- Race

Eligible Cars- Chevrolet Camaro SS, Dodge Challenger SRT 8

Length- 7.2 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 8,000 Bounty

Silver - 2nd - 5,000 Bounty

Bronze - 3rd - 2,500 Bounty

Shortcuts:

7.1 Miles- Both sides. Dirt roads go under the bridge. Useless.

6.0 Miles- Right side. Dirt road turns into a rock tunnel. Barely useful. It

           doesn't really shave off that much distance and the last part is 

           just a straight.

3.5 Miles- Right side. Paved road that cuts through some houses. Useless.

3.2 Miles- Left side. Dirt road with rocks on either side of the main path. 

           Useful.

2.4 Miles- Right side. Dirt road that goes through a tunnel. Useful.

0.4 Miles- Both sides. Paved roads going under the bridge. Useless.

 _______________________

|Sun, Sand and Supercars|

_______________________________________________________________________________

Event Type- Race

Eligible Cars- Super Series

Length- 11.4 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 10,000 Bounty

Silver - 2nd - 6,000 Bounty

Bronze - 3rd - 3,000 Bounty

Shortcuts:

10.1 Miles- Left side. Dirt road cuts through some rocks. Useful.

9.1 Miles- Right side. Paved path goes in front of some satellite dishes. 

           Useless.

6.9 Miles- Right side. Dirt road. Useful.

6.1 Miles- Left side. Dirt road cuts through some rocks. Useful.

5.5 Miles- Right side. Dirt road to the side of the bridge. Useless.

1.9 Miles- Left side. Dirt road goes through tunnel. Useful.

0.5 Miles- Both sides. Dirt roads go under the bridge. Useless.

 _______________

|Passione Italia|

_______________________________________________________________________________

Event Type- Race

Eligible Cars- Lamborghini Murcielago LP 640, Lamborghini Murcielago LP 670-4

               super Veloce, Lamborghini Reventon Roadster, Pagani Zonda 

               Cinque/NFS Edition, Pagani Zonda Cinque Roadster/NFS Edition

Length- 11.1 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 12,500 Bounty

Silver - 2nd - 8,000 Bounty

Bronze - 3rd - 4,000 Bounty

Shortcuts:

11.1 Miles- Both sides. Dirt roads at the very beginning go around the bridge.

            Useless.

9.9 Miles- Right side. Dirt road goes through a tunnel. Useful.

7.0 Miles- Right side. Paved path runs in front of buildings. Useful.

6.0 Miles- Left side. Dirt road runs between two observatories. Useful.

4.5 Miles- Left side. Paved path runs in front of a building and some planters.

           Useful.

3.3 Miles- Right side. Dirt road cuts through some trees and rocks. Useful.

1.8 Miles- Right side. Dirt road cuts through train yard and leads directly

           into next shortcut. Useful.

1.0 Mile- Left side. Dirt road goes through tunnel. Useful.

0.4 Miles- Right side. Dirt road cuts through some rocks and trees. Useful.

 _______________

|Born in the USA|

_______________________________________________________________________________

Event Type- Race

Eligible Cars- Ford GT, Chevrolet Corvette ZR1, Dodge Viper SRT-10 ACR

Length- 10.6 Miles

Conditions- Nighttime

Bounty Reward:

Gold - 1st - 12,500 Bounty

Silver - 2nd - 8,000 Bounty

Bronze - 3rd - 4,000 Bounty

Shortcuts:

9.6 Miles- Left side. Leads onto a paved road. This shortcut is not supposed

           to be open. Useless.

9.5 Miles- Both sides. Paved roads go under the bridge. Useless.

 _________________

|Faster Than Light|

_______________________________________________________________________________

Event Type- Race

Eligible Cars- Hyper Series

Length- 14.5 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 15,000 Bounty

Silver - 2nd - 10,000 Bounty

Bronze - 3rd - 5,000 Bounty

Shortcuts:

14.5 Miles- Both sides. Dirt roads go to either side of the bridge. Useless.

13.3 Miles- Right side. Dirt road goes through a tunnel. Useful.

10.9 Miles- Right side. Paved path goes through some houses and leads into 

            the next shortcut. Useless.

10.6 Miles- Left side. Dirt road cuts through some rocks. Useful.

9.7 Miles- Right side. Dirt road goes through tunnel. Useful.

7.7 Miles- Both sides. Paved paths go under bridge. Useless.

6.0 Miles- Right side. Dirt road runs by some logs and construction materials.

           Useless.

4.3 Miles- Right side. Dirt road cuts through some trees. Useful.

2.3 Miles- Right side. Paved path runs in front of buildings. Useful.

===============================================================================

Carson Ridge Reservoir                                                   [RAC3]

===============================================================================

 ______________

|Future Perfect|

_______________________________________________________________________________

Event Type- Race

Eligible Cars- BMW Z4 sDrive35is

Length- 7.6 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 6,000 Bounty

Silver - 2nd - 4,000 Bounty

Bronze - 3rd - 2,000 Bounty

Shortcuts:

6.9 Miles- Right side. Dirt road that passes through some farmland. Barely

           useful. The distance saved doesn't really make up for the speed 

           lost. You will probably come out in a better position, then get 

           passed up.

6.4 Miles- Right side. Dirt road that passes through some farmland. Useless.

4.4 Miles- Right side. The entrance is right before the bridge. Dirt road that

           goes below the bridge and by a house. Extremely useful.

2.2 Miles- Right side. Dirt road that goes along the beach. Useless.

1.1 Miles- Left side. Paved path that goes up through some buildings. Barely

           useful. Distance saved is small, but it is paved, so the only 

           thing you're losing is some nitrous. Unfortunately, leads directly

           into the next shortcut, which is useless.

0.6 Miles- Right side. Dirt road snakes under the bridge and back onto the 

           beach. Useless.

 __________________

|Encore Performance|

_______________________________________________________________________________

Event Type- Race

Eligible Cars- Performance Series

Length- 10.6 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 8,000 Bounty

Silver - 2nd - 5,000 Bounty

Bronze - 3rd - 2,500 Bounty

Shortcuts:

6.2 Miles- Left side. There is another entrance on the right side just around

           the corner. Long dirt road that snakes under the bridge. Very 

           useful. It shaves off a lot of distance, but it's also very long, so

           try to save up some nitrous before you go in.

2.5 Miles- Left side. Dirt road that goes along the beach and through a 

           tunnel. Useless.

1.3 Miles- Left side. Dirt road with a cluster of rocks in the middle. Useful.

 __________________

|Unreasonable Force|

_______________________________________________________________________________

Event Type- Hot Pursuit

Eligible Cars- Super Series

Length- 12.9 Miles

Conditions- Nighttime

Bounty Reward:

Gold - 1st - 10,000 Bounty

Silver - 2nd - 6,000 Bounty

Bronze - 3rd - 3,000 Bounty

Equipment:

EMP- 3

Jammer- 3

Spike- 3

Turbo- 2

Shortcuts:

8.2 Miles- Left side. Dirt road turns into a paved path going under the bridge.

           Useless.

7.6 Miles- Right side. Dirt road. Useless.

3.8 Miles- Right side. Dirt road snakes under the bridge. Useful.

1.5 Miles- Left side. Dirt road cuts through some farmland. Useless.

1.0 Mile- Left side. Dirt road cuts through some buildings. Useful.

 _____________________

|Spirit of Performance|

_______________________________________________________________________________

Event Type- Duel

Eligible Cars- Koenigsegg CCX, Koenigsegg Agera

Length- 6.7 Miles

Conditions- Nighttime, Wet Roads

Bounty Reward:

Gold - 1st - 15,000 Bounty

Silver - 2nd - 10,000 Bounty

Shortcuts:

6.2 Miles- Left side. Dirt road runs in front of construction materials and 

           leads into next shortcut. Useful.

5.8 Miles- Right side. Paved path runs under bridge. Useful.

3.6 Miles- Right side. Paved path runs in front of a building. Useful.

2.2 Miles- Right side. Dirt road runs between two observatories. Useful.

1.2 Miles- Left side. Paved path runs in front of some buildings. Useful.

 _________

|Wild Ride|

_______________________________________________________________________________

Event Type- Time Trial

Eligible Cars- Koenigsegg CCXR Edition

Length- 8.7 Miles

Conditions- Sunny

Bounty Reward:

Gold - 2:52:00 - 15,000 Bounty

Silver - 3:03:00 - 10,000 Bounty

Bronze - 3:25:00 - 5,000 Bounty

Shortcuts:

8.0 Miles- Right side. Dirt road cuts through some farmland. Useful.

7.4 Miles- Right side. Dirt road cuts through some farmland. Useless.

5.4 Miles- Right side. Dirt road snakes under the bridge. Useful.

1.5 Miles- Left side. Dirt road. Useless.

0.7 Miles- Left side. Dirt road becomes a paved path going under the bridge.

           Useless.

 ______________

|Highway Battle|

_______________________________________________________________________________

Event Type- Hot Pursuit

Eligible Cars- Hyper Series

Length- 14.9 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 15,000 Bounty

Silver - 2nd - 10,000 Bounty

Bronze - 3rd - 5,000 Bounty

Equipment:

EMP- 5

Jammer- 5

Spike- 5

Turbo- 3

Shortcuts:

10.5 Miles- Left side. Long dirt road snakes under bridge. Extremely useful.

4.6 Miles- Right side. Dirt road runs in front of construction materials.

           Useful.

1.5 Miles- Left side. Paved path goes under bridge and leads into next 

           shortcut. Useful.

0.7 Miles- Right side. Dirt road. Useful.

===============================================================================

Coral Bay                                                                [RAC4]

===============================================================================

 __________

|Power Trip|

_______________________________________________________________________________

Event Type- Duel

Eligible Cars- Mercedes Benz SL 65 AMG Black Series, Aston Martin V12 Vantage

Length- 6.8 Miles

Conditions- Sunny, Wet Roads

Bounty Reward:

Gold - 1st - 10,000 Bounty

Silver - 2nd - 6,000 Bounty

Shortcuts:

No Available Shortcuts

 ______________

|Heart to Heart|

_______________________________________________________________________________

Event Type- Duel

Eligible Cars- Audi R8 Spyder 5.2 FSI Quattro, Lamborghini Gallard Spyder LP

               560-4

Length- 10.1 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 10,000 Bounty

Silver - 2nd - 6,000 Bounty

Shortcuts:

9.6 Miles- Left side. Dirt road that snakes under the bridge and around some 

           rocks. Useless. It will put you ahead of the other car for about 

           one or two seconds before they pass you up. The loss of speed is 

           just too much.

5.5 Miles- Left side. Dirt road becomes a paved path that goes under the 

           bridge. Useless.

4.9 Miles- Right side. Dirt road. Useless.

2.2 Miles- Right side. Dirt road with a bunch of rocks scattered about. 

           Useless. 

1.1 Miles- Left side. Paved path goes in front of a building and leads directly

           into next shortcut. Barely useful.

0.6 Miles- Right side. Dirt road snakes under the bridge. Useless.

 ______________

|Breaking Point|

_______________________________________________________________________________

Event Type- Hot Pursuit

Eligible Cars- Bugatti Veyron 16.4 Grand Sport

Length- 13.6 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 15,000 Bounty

Silver - 2nd - 10,000 Bounty

Bronze - 3rd - 5,000 Bounty

Equipment:

EMP- 5

Jammer- 5

Spike- 5

Turbo- 3

Shortcuts:

12.7 Miles- Left side. Dirt road turns into paved path that goes under the 

            bridge. Useless.

12.1 Miles- Right side. Dirt road. Useless.

9.4 Miles- Right side. Dirt road with scattered rocks. Useless.

8.3 Miles- Left side. Paved path runs in front of building and leads into 

           next shortcut. Useful.

7.8 Miles- Right side. Dirt road snakes under bridge. Useless.

7.1 Miles- Right side. Dirt road goes through beach. Extremely useful.

4.5 Miles- Right side. Dirt road runs in front of houses. Useless.

0.4 Miles- Left side. Dirt road runs by some rocks. Useful.

 _____________

|Seacrest Tour|

_______________________________________________________________________________

Event Type- Race

Eligible Cars- Hyper Series

Length- 43.5 Miles

Conditions- Sunny

Bounty Reward:

Gold - 1st - 50,000 Bounty

Silver - 2nd - 30,000 Bounty

Bronze - 3rd - 15,000 Bounty

Shortcuts:

43.1 Miles- Left side. Dirt road runs along the beach and goes through a 

            tunnel. Useless.

41.9 Miles- Left side. Dirt road with some rocks in the middle. Useful.

38.8 Miles- Right side. Paved path runs in front of a building. Useful.

34.5 Miles- Left side. Dirt road cuts through trees. Only useful if you get

            back on the main road at the first available oppurtunity. The last

            part of the shortcut is useless.

33.5 Miles- Left side. Dirt road runs below the bridge. Useless.

32.6 Miles- Right side. Dirt road with trailers in the middle. Useful.

31.1 Miles- Left side. Dirt road below the tunnel. Useless.

29.8 Miles- Right side. Dirt road runs under a building. Useful.

25.1 Miles- Right side. Paved road runs parallel with the highway. Useless.

20.9 Miles- Left side. Paved path runs next to some satellite dishes. Useless.

20.0 Miles- Right side. Dirt road cuts through rocks. Useful.

16.5 Miles- Both sides. Paved paths go under the bridge. Useless.

5.4 Miles- Left side. Dirt road becomes a paved path going under the bridge.

           Useless.

4.9 Miles- Right side. Dirt road. Useless.

2.2 Miles- Right side. Dirt road with scattered rocks. Useless.

1.1 Miles- Left side. Paved path runs in front of a building and leads into

           next shortcut. Somewhat useful.

0.6 Miles- Right side. Dirt road snakes under bridge. Useless.

===============================================================================

Eagle Crest                                                              [RAC5]

===============================================================================

 _____________

|First Offence|

_______________________________________________________________________________

Event Type- Hot Pursuit

Eligible Cars- Sports Series

Length- 7.6 Miles

Conditions- Cloudy

Bounty Reward:

Gold - 1st - 6,000 Bounty

Silver - 2nd - 4,000 Bounty

Bronze - 3rd - 2,000 Bounty

Shortcuts:

7.6 Miles- Left side. Dirt road that leads directly into the next shortcut.

           Barely useful. Distance is saved but to enter the shortcut you 

           have to be holding left at the very beginning of the race, so you

           won't have any speed going into it. Also, as you exit the shortcut

           and go to enter the next one, which is actually useful, you will

           almost always run right into one of the cars coming down the road.

6.9 Miles- Right side. Dirt road that goes through a long construction tunnel.

           Useful.

6.1 Miles- Left side. Straight dirt road. Barely useful. The distance saved 

           doesn't really make up for the speed lost, especially since the 

           main road essentially becomes a straight just after the turn, 

           allowing the other cars to build up speed while you're stuck on the

           dirt.

4.6 Miles- Left side. Dirt road that winds through some trees. Useful.

3.6 Miles- Both sides. Paved paths go under the bridge. Useless unless you are

           being hounded by cops.

1.7 Miles- Left side, just after exiting the tunnel. Dirt road goes through a 

           rock tunnel. Useful.

0.7 Miles- Right side. Dirt road with rocks along the main path. Useful, 

           except it leads directly into the next shortcut, which is useless.

0.4 Miles- Left side. Paved path goes through some buildings. Useless.

Iain Wilson
Guides Editor

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 600 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.