Nervous Brickdown review

A paddle, a ball, and some bricks - so why does this game feel so fresh and unique?

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From there, Nervous Brickdown’s 135+ levels guide you on a rollercoaster ride through a double-fistful of themed worlds (10 altogether), each of which has a look and style all its own. There’s a Lion King-colorful jungle world in which the ball constantly switches to match the color of the brick it just hit, and you have to tap colored bumpers to make your paddle the same hue. There’s a techno-pumping, speed freak-y wireframe world in which your ball is a brick-shattering laser, eventually culminating in a Death Star trench-style boss battle.

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GenreArcade
DescriptionA clever reinvention of classic brick-breaking paddle games, with 10 legitimately different worlds that leave you wishing for more.
Platform"DS"
US censor rating"Everyone"
UK censor rating"3+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.