NES classics remade with the Smash level editor

Time to honour the newcomer. Having been overlookedby Nintendofor so many years, we decided the time was long overdue to give Pit's first outing a modern overhaul. We took the first screen in the game as our basis.

How authentic is it?

Pretty damn good. We left out a few rocks for the sake of not overcrowding the stage and turned the door on the left into a gap to avoid closing the level off too much, but other than that everything's pretty much spot on.

How does it play in Brawl?

Thealternative name for this stage is Project Clusterf*ck. The tight corridors between the platforms lead to some ridiculously dense and frantic close-quarters fighting, and escape can be nigh-impossible when things get really heated. The tactic of choice is to use the lower area of the stage to seriously up your opponents' damage meters, before taking the fight up to the top or over to the left to knock them out of the stage. Whichever option you take though, fighting on this stage is very very risky for all involved. It can be a tad on the frustrating side too, as play has a habit of degenerating into a blind button mash a little too easily. Good trickshot potential though.

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David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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