The new D&D is a killer RPG
Most of the time video game websites start talking about Dungeons & Dragons, it's as a history lesson. "Lookit the little maps and miniatures! That's where Skyrim came from!" But not here, friends. I'm here to tell you about one of the most modern and fun games I've ever played: Dungeons & Dragons 5th Edition.
First off, no, Wizards of the Coast doesn't officially call it 5th Edition, but we need some way to specify the awesome new version of the game that dials back the board game-y elements of 4th Edition but skirts around the mechanical crunch of 3.5. If all those numbers don't mean anything to you, that's even better.
Everything about the core trilogy--the Player's Handbook, the Monster Manual, and the Dungeon Master's Guide--is friendly to new players or (or, in the case of the DM's guide, will be when it's released in December). They each boast great art, easily digestible rules that are presented when and where you need them, and lovingly compiled indices. If you've ever tried to run a tabletop RPG, you know why a good index is worth calling out.
So if you're even a little bit tempted to give D&D a try, or to get back into it after a long absence, now is the time. Pick up a Starter Set for $12(!), gather your friends around a table, and get adventuring.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
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