New Gotham Knights gameplay shows Robin's bo staff, slingshot, and teleport in action
Get a load of how Tim Drake plays
A new Gotham Knights gameplay trailer has arrived, revealing what to expect from Robin, one of the game's four playable protagonists.
After a bit of lamentation over being a Robin without a Batman, we see Tim Drake head into the Gotham City National Bank to stop a bunch of robbers - as you'd expect from any good superhero. The trailer moves a bit too quickly to get a specific sense of what Robin's abilities do, but it appears that he activates an invisibility field before unleashing a flurry of bo staff strikes against his enemies. Then he fires a slingshot blast into the air that stuns those nearby foes.
The next stage of the trailer sees him don a hood and use a grappling hook to deliver a flying kick to an unaware guard. Then Robin reveals that he's using teleportation tech from Justice League satellites to zip around mid-fight. One of these abilities sees him leaving behind a decoy that explodes when struck by an enemy. A spinning bo staff move also appears to block bullets.
The trailer ends with some big team-up moves between Robin and Nightwing. You can see it all for yourself in the video below.
Today's trailer follows a similar format to the Nightwing showcase trailer released a few weeks ago. A more extensive gameplay showcase released in May drew a mixed response.
Gotham Knights is due to launch on October 25.
If you're looking to don a cape and get to crusading, you can't go wrong with any of the best superhero games.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
Borderlands 3 creative director says he left Gearbox partly because creativity can get stifled on 400-person teams: "There'd be great design ideas that would never bubble up to the top"
Dark Souls' toughest boss duo has been transformed into some stylish glassware, which feels like fitting revenge for all the times they killed me