Nintendo DS: The first five years


Above: The DS Lite was noticeably smaller and brighter

Criticism: Brain Age marked the beginning of Nintendo’s current obsession with self-improvement gaming. On one hand we lament this move, as it’s possibly the reason we’re not playing a new F-Zero right now, but on the other we acknowledge how much this move has benefited Nintendo and the industry as a whole. That said, there was a wicked gap in the summer of 2006, with barely any notable games released from June through August.


Above: The DS Lite and Touch Generations helped make the system a worldwide sensation, not just another handheld gaming platform

Sales: Like we said, Brain Age and Lite made the system appear cool and attainable to people who usually ignore handheld games, so sales were over 35 million by the end of the year. That’s double what they did in 2005. Insane.

Best game of 2006: New Super Mario Bros

The first 2D Mario game in 14 years may have been incredibly easy and slight on innovation, but it was most definitely new, so we got what we paid for. This sucker has sold nearly 20 million copies in its three short years.

Honorable mentions: Metroid Prime Hunters, Star Fox Command

Worst game of 2006: Superman Returns: The Videogame

The embodiment of all that can go wrong on the DS. It’s a horrible port of an already shit movie game released several months after said movie left theaters. And it takes about two hours to beat. What a waste.

Hateful mentions: Tenchu: Dark Secret, Dino Master

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Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.