Nintendo will have the best next-gen Christmas line-up, but no-one is going to care

Seriously. Nintendo. Next-gen. Best. I’m using those words in the same sentence, and I’m not including even one facetious caveat. Not a single reference to 1996. Not one joke about anyone’s inability to distinguish between the concepts of “next” and “many years in the past”. Regardless of the Wii U’s unfortunate hardware disparity with the incoming PS4 and Xbox One, and regardless of Nintendo’s seemingly delirious, devil-may-care attitude toward any industry happenings not initiated by itself, the arguably shell-shocked, longest-serving veteran of this particular phase of the endless console war is looking pretty damn good this Christmas. Far better than its ‘real’ next-gen competitors, anyway.

Of course, this year is a special case. Christmas 2013 is one of those rare, serendipitous alignments of circumstance that allow fleeting windows of opportunity for the making of accidental heroes. Like when the gun barrel of an impassable tank jams just as a cloud passes the moon over a bombed French town, and the pinned-down GI below it notices he has that one grenade left. Or, more realistically, like when the video games available for some new consoles aren’t overly impressive, and a less well thought-of console has some quite good ones at the same time.

Because Nintendo formats, taking both the Wii U and 3DS into account, have a pretty damn strong line-up this year, whereas next-gen is, at it always is at this early stage, really only exciting by nature of the fact that it exists. It’s always the way during the launch window. The hype is based on conceptual value rather than the delivery of many concrete reasons for excitement. Early adoption is always an investment in future fun. You’re buying into the potential of the consoles, rather than their power for immediate, day one gratification. It’s a lot like having a baby. Lots of joy and forward-looking happiness at great times yet to come, all of which grossly over-rides the fact that at the moment, it doesn’t really do anything. Basically, launch line-ups are never the best period in a console’s life, is what I’m saying. The second and third generations of games are when things really kick into gear.

It’s even worse than usual this time around. In addition to the usual issue of merely decent-looking next-gen games, it seems that the few games that can really call themselves next-gen are absolutely buried by current-gen shovelware. Look at the next-gen launch line-up. How much of it is actually a pressing incentive to upgrade? I’ve discussed this before, so I won’t labour the point, but this time round we have an unprecedented number of polished up current-gen games filling the roster.

Assassin's Creed 4. Call of Duty: Ghosts. Injustice: Gods Among Us. Lego Marvel. Need for Speed: Rivals. Trine 2. Sound Shapes. Flower. Lococycle. Minecraft. And the problem is only exacerbated by the fact that Watch Dogs and Drive Club have been pushed back. In terms of real, next-gen exclusive stuff, you’re looking at Killzone and Knack on the PS4, and Dead Rising 3, Killer Instinct and Forza 5 on the Xbox One. Both machines are getting Warframe, and I’ll count Battlefield 4 as well, as the next-gen editions will obviously be the console versions to get. But in terms of next-gen exclusive must-buys? There’s not a lot, overall.

Nintendo, however, is having a fine old time. Okay, the Wii U is hardly selling, desperately needs a price cut, and is seemingly, a year after release, taken seriously by a relatively small percentage of core gamers. But take cynical perception out of the equation, look at things from a perspective of platform and game quality, and you’ll find an increasingly rosy picture indeed.

First of all, Super Mario 3D World. It’s out very soon, and while I’m too deeply buried under embargo to tell you anything specific about it, you need to reserve time and money for it later in the month. It’s frustrating to try to sell Nintendo’s Christmas line-up without being able to talk about the best part of it, but suffice to say that I’ve been doing a lot of grinning, laughing, whooping and glassy eyed, blissed-out screen gazing lately. Just like I did when I first got a SNES and an N64.

And then there’s the HD version of The Legend of Zelda: Wind Waker. It’s the best version of possibly the best Zelda. It might be a remake, but nowhere near enough people played it the first time round, and the upgrade to the cel shaded art makes it look essentially new anyway. And then there’s Sonic: Lost World, an exclusive, and possibly the first ever 3D Sonic game ever to get the idea right. Finally, we have the game Sonic fans have been begging for since the Dreamcast. That’s a big deal right there. But after a decade and a half of hope, no-one is celebrating, or even really noticing its arrival. Because it’s on the Wii U.

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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