Nioh 2 is just as tough as its predecessor, but new features give the player better tools to tackle the challenge

(Image credit: Team Ninja)

We've done this dance before: steel clashes against steel, and we're keeping a close eye on our stamina-dictating ki as we unleash strings of attacks, dodging just out of reach of enemy strikes. But Nioh 2 improves not just on the first game but on the Soulsborne genre in general.

The three stages we get hands-on with are meaty and intricately designed, massive areas full of looping pathways and hidden shortcuts, from trails that lead back to safe shrines where we can rest, to dams that not only provide bridges to progress but reveal previously submerged caves where secrets await. There's always something new to see, though dangerous enemies, human and demon alike, guard anything of interest.

Save up to 49% on Official PlayStation Magazine subscriptions

(Image credit: Future)

This feature first appeared in Official PlayStation Magazine. Get the latest in PlayStation on doorstep early and for a better price! Subscribe to OPM here.

Working our way through these sizeable stages feels smoother and slicker than ever, and the combat is incredibly diverse. Every weapon type has three stances (low, medium, and high), which vary in power, but also in movesets. The more you use each weapon, the more skill points specific to it you earn to unlock more advanced moves – yes, each weapon has its own skill tree, making you genuinely feel like you're mastering each one. Things like the kusarigama chain and scythe have fantastic animation details as you switch between stances and your character begins to swing more and more of the chain in threatening fashion. 

All the weapons from the previous game are back, and new to Nioh 2 are the dual hatchets and the switchglaive, which feel like well-thought-out additions. The former allow for quick strikes and plenty of throwing attacks, and the latter has tremendous reach. Some weapons now feature yokai forms too, transforming into powered-up versions for a limited time. When this happens in our hands- on, we can really feel the increase in damage our demonic weapon is doing. 

Summoning Spirits

(Image credit: Team Ninja)

Yokai moves that you can earn from felled yokai are another addition, essentially allowing you to use the monsters' powers. These strong moves, such as summoning a massive ghostly hammer, can really help out in a pinch. You can also unleash a brute spirit move to counter certain charged enemy yokai attacks, which really gives you the sense you're turning the tide on these powerful creatures. This is all thanks to your custom character's affinity with the demon realm, which also means you can Yokai Shift to become one yourself for a limited time. You feel you're not just fighting these huge hulking creatures against the odds, but are capable of going toe-to-toe with them on the same level.

That said, often you'll just have to admit that against these hordes of demons you're going to be outmatched. In our time with the game, the first stage evens this out by allowing us to team up with an NPC. This is also our first time playing with a server switched on, which allows us to sample the improved online offerings. You don't just fight the spirits of other players who died for loot, you can summon benevolent versions of them – giving you an AI-controlled version of another player's character build. All you need to summon a friendly ghost is ocha tea, which you earn by fighting the malevolent player spirits.

(Image credit: Team Ninja)

"Some weapons now feature Yokai forms, transforming into powered-up versions for a time"

Ocha tea can also summon real-life human players, and it is great fun to call on the aid of up to two other gamers. As with any Soulsborne game, this is what can really help in a pinch, and there's a lovely sense of silent co-operation as you communicate with gestures to forge through tough areas laced with fearsome demons.

While Nioh 2 is absolutely still the 'masocore' title the first one was, the new yokai abilities and improved online play make us feel like we have even more power. Areas that appear overwhelming can be bested a lot more easily with someone else there to help you out. It's an aspect of the Soulsborne games that some overlook, but an integral one. 

The genre isn't just about presenting tough-as-demon-meat challenges – it's about overcoming them, whether that's by nailing an enemy attack pattern, becoming a monster yourself with your own combo option, or teaming up with other people online. And cooperation is in the DNA of the genre. It's great to see this expand into the AI-controlled spirits, as it solves the problem of how devs can keep a game in this genre going even when the player base falls off. Not that we find that's a problem during our time with the game – people are more than happy to jump in at a moment's notice and stand by our side as we ready our axes to delve into the darkness.

To read more about PS5 and the hottest upcoming PS4 games, check out the latest Official PlayStation Magazine subscription offers.

(Image credit: Future)
Oscar Taylor-Kent
Games Editor

Games Editor Oscar Taylor-Kent brings his Official PlayStation Magazine and PLAY knowledge to continue to revel in all things capital 'G' games. A noted PS Vita apologist, he's always got his fingers on many buttons, having also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, GamesMaster, PCGamesN, and Xbox, to name a few.

When not knee deep in character action games, he loves to get lost in an epic story across RPGs and visual novels. Recent favourites? Elden Ring: Shadow Of The Erdtree, 1000xResist, and Metaphor: ReFantazio! Rarely focused entirely on the new, the call to return to retro is constant, whether that's a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.

Latest in Action
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Former Xbox boss says GTA: San Andreas and its infamously NSFW Hot Coffee minigame "signified a maturing of the industry" and put games "on par with movies and music"
Death Stranding 2 PS5 screenshot
Death Stranding 2 pre-orders are estimated to go live this month, and will reportedly include a $230 collector's edition that I pray doesn't come with another creepy baby statue
Assassin's Creed Shadows Claws of Awaji expansion Naoe and Yasuke in Awaji forest
Assassin's Creed Shadows roadmap, DLC and future content
Grand Theft Auto 3
A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory
The Last of Us 2
Naughty Dog has done it: it's remastered the PS5 controller with a Last of Us-themed DualSense announcement 24 hours after Neil Druckmann dashed our hopes for The Last of Us 3
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show