Nioh dev's new Soulslike Wo Long: Fallen Dynasty is getting a playable demo soon
Wo Long: Fallen Dynasty is due out next year
The next action-RPG from Nioh studio Team Ninja, titled Wo Long: Fallen Dynasty, will have a free demo out before the game launches next year, the studio has announced.
In case you missed the announcement and reveal trailer, Wo Long: Fallen Dynasty is the upcoming result of a collaboration between Team Ninja producers Fumihiko Yasuda (Nioh) and Masaaki Yamagiwa (Bloodborne).
As you might expect given the pedigree of those two key creatives, the game's been described as a "Soulslike" similar to Nioh, except this time around, the action takes place in feudal China and follows a nameless militia soldier fighting for survival in a demon-infested dark fantasy version of the Later Han Dynasty, which took place in the real world from 947 to 951.
We haven't seen or heard anything from Team Ninja on Wo Long: Fallen Dynasty since its reveal, but a new tweet from the game's official Twitter account reveals a bunch of enticing tidbits - namely, that we're getting a "gameplay trial in the near future."
Character creator✔Challenging gameplay✔New morale system✔Weapons used with Chinese martial arts✔Famous warlords from the Three Kingdoms✔Creatures & fiends from Chinese mythology✔Sorcery✔Online multiplayer✔Gameplay trial in the near future✔#WoLongFallenDynasty pic.twitter.com/z3DLlM1IqRJuly 28, 2022
In addition, Team Nina confirmed the game will have a new morale system, challenging gameplay (you don't say?), sorcery, and online multiplayer. Those aren't quite as surprising given the type of games Wo Long: Fallen Dynasty has been compared to, but it's good to know regardless.
Wo Long: Fallen Dynasty is due to launch early in 2023 on PS5, PS4, Xbox Series X, and Xbox One. It'll also be available on Game Pass at launch.
In the meantime, here are some great games like Dark Souls to prepare yourself for Wo Long: Fallen Dynasty.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
Borderlands 3 creative director says he left Gearbox partly because creativity can get stifled on 400-person teams: "There'd be great design ideas that would never bubble up to the top"
Dark Souls' toughest boss duo has been transformed into some stylish glassware, which feels like fitting revenge for all the times they killed me