No Man's Sky player's underwater base gives BioShock's Rapture a run for its money
Chongsparks chose more, chose the impossible
Rapture, the central city of the BioShock franchise, is a lot like hell in that it looks really cool in video games but I don't actually want to go there. Thankfully, No Man's Sky builder Chongsparks has prepared a staggering underwater hub of their own design so we can live out our wildest deep-sea fantasies without worrying about the whole Splicer thing.
As Chongsparks explained on Twitter (spotted by PC Gamer), this build began well over a year ago and slowly grew more ambitious and detailed over time. They only recently finished it by adding the final batch of pipes, bringing the build's total pipe count to, I don't know, a bazillion or so.
This build is so massive, in fact, that you can't even render the damn thing properly in the main game. It was made in No Man's Sky's creative mode and has long since exceeded the game's object limit, so at any given moment you'll only be able to take in a portion of this behemoth. Still, no matter how you look at it, this thing is breathtaking. It's a wholly original work but between the sprawling pipes, the neon highlights, and the connecting tunnels just crying out for a bathysphere, it's easy to squint your eyes and forget you aren't in Rapture.
Here are the glyphs for those wanting to visit. Please note that you will definitely not see all that is in these pics. I exceeded the limit but don't know when that happened. It's PS4 creative mode. Please enjoy your stay. pic.twitter.com/Zu4QSw6OFsJanuary 25, 2021
If you want to see this base for yourself (or at least as much of it as you can), check out the glyph code in the tweet above.
Developer Hello Games has another game in the works, but it's keeping quiet on this one after No Man's Sky's controversial launch.
- Games like No Man's Sky that are out of this world
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Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.
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