No Man's Sky's Sean Murray explains why it's best for Anthem and Fallout 76's developers to stay silent after launch

(Image credit: Hello Games)

Sean Murray, founder of Hello Games and famed creator of No Man's Sky, knows a thing or two about how to deal with... shall we say, constructive feedback. 

The game's original release back in 2016 saw a huge backlash from players who felt misled by its lack of promised features, but the indie studio has since worked its way out of that sticky situation through healthy post-launch support, most notably with the release of No Man's Sky Next last year and the upcoming launch of No Man's Sky Beyond within the next few months. 

Speaking during his keynote panel at this year's Develop conference in Brighton, UK, Murray explained how Hello Games turned things around for its seemingly sinking ship, mainly by focusing on post-launch development rather than getting itself into any deeper hot water with more false promises. 

"We went about two years without talking to press at all", says Murray. "And we went about three months without saying anything to the community either. That was really hard. I sat down so many times and wrote the perfect blog post that was going to explain everything about the game's development, and the road map going ahead. But I could see that it didn't hold credibility with regards to where we were at."

No Man's Sky was the first of many games in recent years to hit the ground stumbling, as the likes of Fallout 76, Sea of Thieves, and Anthem have struggled to maintain a positive reputation following troubled release periods. With the benefit of hindsight, Murray has some advice for the studios caught in that crossfire; actions speak louder than words.

"There have been a number of games that have since come out, had a polarising launch,and that explosive mix of loads of people playing it but also problems. And I can see EA, Microsoft, or Bethesda try to placate players by just talking to them, but for right or wrong, it just doesn't really work. You see this all the time when a big publisher will talk to the community and try to solve the problem and then get embroiled, taking up more and more of its head space."

Interestingly, Anthem's community has been getting increasingly aggravated with BioWare's lack of communication on the game's future, but Murray's world-weary comments perhaps suggest this is for the best, allowing the studio to get on with the hard work of making the game it was meant to be, without getting distracted with maintaining face. "Talking about features when a game's already out isn't that credible or interesting", he later tells GamesRadar+ in a follow up interview, "Your actions are so much more important than what you say."

For help thriving in Hello Games' procedural expanse, read up on how to make money fast in No Man's Sky or watch the video below for a guide to everything else out this week. 

Alex Avard

I'm GamesRadar's Features Writer, which makes me responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet! 

Latest in Adventure
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A will allegedly introduce 27 new Mega Evolutions, leakers claim, and we can only hope Flygon gets its chance this time
Minecraft Vibrant Visuals
16 years after Minecraft first released it's getting a modern visual upgrade with a retro lighting trick that Mojang hasn't seen "in any other game"
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Putting cigarettes in fish mouths in Thank Goodness You're Here
Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
Pokemon TCG Pocket Shiny Cards
How to get Shiny Pokemon in Pokemon TCG Pocket
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A's director appears to be a Xenoblade Chronicles fan, and I'm now feeling very validated about a tiny detail I spotted in the upcoming RPG's gameplay trailer
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"