Notch drops 0x10c to work on smaller projects
No more huge open worlds
Minecraft creator Markus "Notch" Persson has had his fill of creating huge, open games. The founder of Mojang revealed last week that he will no longer work on space sim 0x10c.
The project was put "on ice" earlier this year. Notch wrote on his blog that tremendous expectations from fans worldwide sapped his creative drive: something he didn't have to worry about before Minecraft made him into a near-instant video game celebrity.
He didn't leave development entirely, he just began making less-huge games--like 7 Day FPS project Shambles.
"I want to do smaller games that can fail," Notch wrote. "I want to experiment and develop and think and tinker and tweak. So that’s what I’m going to do."
The spacefaring dream of 0x10c isn't over entirely, however. Notch said he's looking forward to a fan-made project called Project Trillek which intends to continue (in spirit, not code) where he left off.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
"It makes me sick": Skyrim modder with 475,000 downloads, fed up with "daily harassment," abandons modding after "thousands of hours" of work on what she calls "the most advanced follower to ever exist"
BioWare art director is sharing more Dragon Age: The Veilguard concept art, including the very first piece he made for BioWare's latest RPG