Oblivion set to conquer PS3
Five reasons Elder Scrolls IV will be the PS3's first must-have game
Every new platform needs an "It" game. Like the bleach-blond and bleach-toothed starlets who preen and pout and draw clouds of admirers like desert birds to a carcass, a triple-A powerhouse videogame will attract more fun-hungry gamers to a new console than any number of lectures on the hardware's tetrafloppys, quadumaflips or ultrabits. And even the ever-so-slightly techno-crazy Kaz Hirai can't argue with that.
We've finally cozied up to The Elder ScrollsIV: Oblivion on PS3, and, while it may have struck out for adventure on Xbox 360 roughly a year ago, PS3 is still treated to a bigger, better and more beautiful experience. Oblivion is the first game to so obviously acknowledgePS3's more flexible hardware, while winning a round of one-upmanship with Microsoft's great white hope. Here's our five reasons why Bethesda's life-comsuming epic will bring the crowds to PS3.
Choose your own adventure - RPG or actioner?
Choice is what you expect from a freeform fantasy role-player like Oblivion, but using the Sixaxis controller makes playing this Elder Scrolls quest as a Conan-inspired murder romp feel even more responsive and accessible. True, 360 did the same thing, but did it look this good?
The comfort of a controller in your paws prompts a more active combat role than the naturally more static PC controls. It's a mental thing, but it makes all the difference, and will mean even hardcore Burnout fans can enjoy hoofing it around as a Dark Elf warrior.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.
After 12 years, the modders merging Morrowind and Skyrim say their project would "come out faster" if "we were all working with Bethesda," but it would be "much worse"
RPG veteran Josh Sawyer says Skyrim is the perfect example of why it doesn't matter if players finish games because "a lot of people never finish the crit path," but "they love it"