Onimusha: Dawn of Dreams
Features
published
The series that can't stay dead mixes it up with demons again
Dawn of Dreamsseems to be built with player freedom in mind (at least, more so than previous Onimusha games) and promises more open-ended gameplay than before, with multiple solutions to problems and large environments that invite exploration. So long as it improves on the cinematic action of the last three games, Dawn of Dreamscould give the series exactly the fresh start it needs.
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After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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