GamesRadar+ Verdict
Pros
- +
Classic track design
- +
Unlockable shortcuts
- +
Chomping opponents
Cons
- -
Craptacular battle mode
- -
Thinly differentiated weapons
- -
Too easy
Why you can trust GamesRadar+
You know a video game character has faded from relevance when its "intellectual property" spits out a rally racing game in frustration. For every Mario Kart there are piles of pitiful cash-in dreck that go from the development cradle directly to the bargain bin grave.
Pac-Man World Rally, surprisingly enough, bucks this trend to a certain degree, by somehow managing to salvage archaic ideas like dot-munching and power pellets into elements that don't seem entirely out of place. Each character - Ms. Pac-Man, the ghosts, Pac-Devil and several others - drives a different goofy vehicle belonging to one of three weight classes. We don't recall Pac-Man having an ATV, but we're willing to look the other way when he's racing next to Katamari Damacy's tiny Prince.
Apart from a unique retro trip through the Pac-Man maze and a surprising Galaga crossover, the fifteen courses run the usual gamut from haunted house to factory to pirate ship. They're still quite well designed, however, striking a keen balance between challenging power-slide turns and no-brainer straightaway jumps, without ever losing sight of the decidedly younger target audience these characters appeal to most. The eye-catching art direction of the environments, and the high quality of the accompanying music, actually seem somewhat out of place, easily out-pacing the luke-warm expectations such a stale license warrants.
More info
Genre | Racing |
Description | It recycles a few old ideas well, and sports uncharacteristically classy art direction and music, but its strictly by-the-numbers gameplay is plainly disposable. |
Platform | "PSP","GameCube","PC","PS2","Xbox" |
US censor rating | "Rating Pending","Rating Pending","Rating Pending","Rating Pending","Rating Pending" |
UK censor rating | "3+","3+","3+","3+","3+" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |













"It's OK for me to move on": Years after scoring Minecraft, composer C418's latest project is about running a cozy tea shop with a "stupidly complex music system"

Palworld community manager admits the survival game is "ripe for toxicity" and has a simple solution: "You just call 'em losers and you kick 'em"

After 28 years, competitive GoldenEye players have documented what happens when you tie in the N64 FPS: "We experienced something that was only theorised"