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This bloody-minded obsession with cosmetic diversity does add something. Each time a level starts, you know you%26rsquo;ll be in a new place, often with a new weapon hovering before you, fighting new demons. Not very good demons, but new demons.
And some of the six new weapons are almost fresh. The rest, not so much: Painkiller may have had a Stake Gun that either impaled people or fired a barrage of bouncing explosives, but Overdose adds a crossbow which either impales people or fires a barrage of bouncing explosives. Painkiller%26rsquo;s titular weapon minced enemies with spinning blades at close range, or latched onto a piece of scenery to create a death-beam between you and it. By contrast, Overdose%26rsquo;s Cube minces enemies with spinning blades at close range, or latches onto a piece of scenery to create a death-beam between you and it.
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