What is Telemetry in Payday 3?

Payday 3 telemetry
(Image credit: Starbreeze Studios)

What is Payday 3 telemetry? The game asks you whether you want to opt in or opt out of the feature the moment you start it up, but it's not clear what telemetry is and if any rational bank robber would want it. In fact, it's a pretty minor thing you're choosing that's mainly more about developer feedback and knowledge than anything that really affects the way you play the game. With that in mind, we'll explain telemetry in Payday 3 below, and what happens if you opt in.

Payday 3 telemetry explained

Payday 3 telemetry

(Image credit: Starbreeze Studios)

Telemetry in Payday 3 is simply when the developers, in this case Starbreeze, are able to document certain aspects and information of the way you play the game. Payday 3 isn't particularly clear about what it's capturing, but in a 2020 update for Payday 2, Starbreeze said telemetry "does NOT involve collecting or storing any personal information, but rather focuses on bulk data and big-picture playing patterns. We will track things such as which heists are the most played, average play session length, and the relative popularity of different weapons, perk decks and heisters."

Assuming that telemetry in Payday 3 works the same way, this suggests that it'll be simple gameplay trends and popularity of certain elements that'll be documented, rather than anything more specific to the player. However, if you're more careful about your data, which is more than fair, there doesn't appear to be any downside to opting out of telemetry, at least for you personally, though it's likely that choices about patches, nerfs, buffs and gameplay tweaks will likely be heavily informed and influenced by the data that's gathered this way - for example, if nobody's playing with a certain gun, it's likely to get a buff to make it more desirable.

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.