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Xbox Live supports up to 32 players at once (assuming lag doesn't interfere), and maxing out that number is about the only way that it’s fun; even at the smallest setting, most of the scalable maps are too big for a handful of gamers to enjoy. Rare is quick to point out that PDZis not supposed to be Halo 2, and many Master Chiefers will be disappointed in the clunky mechanics of taking cover (particularly when you get thunked on the headpiece while trying to snipe).
Perfect Dark Zero should have been a high-quality centerpiece of the 360 launch lineup, but it's easily outclassed by rival shooters like Call of Duty 2. It has flashes of brilliance, but overall presents a shallow experience with gameplay unworthy of the 360's potential.
More info
Genre | Shooter |
Description | Perfect Dark Zero should have been a high-quality centerpiece of the 360 launch lineup, but it's easily outclassed by rival shooters |
Platform | "Xbox 360" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |

Ex-Bethesda dev turned indie says "good things often happen by accident," like that time Skyrim players convinced themselves the RPG's foxes were leading them to treasure

Palworld dev says the studio went dark for months because "the team was getting burnt out from all the social media stuff, I was getting burnt out, our CEO was under attack in Japan"

Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"