Phantasy Star Universe
We finally get online with the Dreamcast sequel that everyone's been waiting for
Thursday 5 October 2006
With Phantasy Star Universe heading for a November launch, we've had the chance to take a tour of the online action. As any fan is aware - and if you aren't a fan, now you know - multiplayer is where Phantasy Star Online really shined and the same seems to be true of PSU.
Your adventure begins with character creation and there are more options than ever. Outside of your sex and build, most of these can be changed later at various shops. Unlike PSO character data is stored server-side, which should make it much harder to cheat. However, this also means that your single-player character, stored locally on your system, can't be used online, so you'll need to start fresh when you begin multi.
Online players meet up and organise in lobbies, which are much larger than before. A hundred players can occupy a single room, giving you plenty of new robo-babes to ogle and allies to discover. If you click with someone, you can exchange guild cards, which make it easy to contact and play with each other in the future.
PC and PS2 players will play on the same servers, segregated by continent. Xbox 360 players, a smaller group, will play amongst themselves on global servers, so if you want to practise your Japanese, 360's the way to go.
Wherever you play it should be easy to meet folks, because the communications options have evolved. The flexible auto-translated, pre-set text messages from PSO return, and now there are no less than 48 emote animations. You can also attach facial expressions to your pre-sets, so your character's face pops up on everyone's screen - sporting the appropriate look of shock, fright, etc - when you deliver it.
However, only the Xbox 360 version gets voice chat, which will work between party members. PS2 players will be stuck with USB keyboards. (Savvy PC players should be able to find third-party voice solutions.)
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