Phantom Hourglass - video guide
Our video guide to Link's latest legend
Temple of Courage - Crayk
The only hiccup we had in getting to this temple was a puzzle at the end of the Ocean King temple asking us to stamp its location onto our sea chart. The answer was quite ingenious - you have to literally close the DS to make the two screens touch, thereby "stamping" the two maps together. Hotel Dusk had a similar puzzle, but it's a great idea nonetheless.
This is the first dungeon where you'll need to make lots of notes on the map. Up, Down, Right, Left is a sequence you'll use once for pull switches and again for arrow-triggered eyeballs on the wall. The first floor has a bombable wall in the upper left hand corner that contains a much-needed map and two treasure chests. Later on, in the basement, you'll see one lit torch and many unlit ones. Well, just pass the boomerang through one and then to all the rest to light them up. Soon enough you'll be here:
Of the first three bosses, this one's easily our favorite. The top screen is the ghost-crab's point of view, so you have to use that screen to keep track of him. When he's about to grab you, send an arrow into his face and he'll curl back into his shell. Then pound on the blue spheres along his back. Once they're gone, he'll break out of the shell and come after you yet again. Use the boomerang to stun him, run around to slash his blue tail and soon enough you'll be looking at another fairy. It actually turns out to be part of your fairy guide, who now awakens as her true self.
The only hiccup we had in getting to this temple was a puzzle at the end of the Ocean King temple asking us to stamp its location onto our sea chart. The answer was quite ingenious - you have to literally close the DS to make the two screens touch, thereby "stamping" the two maps together. Hotel Dusk had a similar puzzle, but it's a great idea nonetheless.
This is the first dungeon where you'll need to make lots of notes on the map. Up, Down, Right, Left is a sequence you'll use once for pull switches and again for arrow-triggered eyeballs on the wall. The first floor has a bombable wall in the upper left hand corner that contains a much-needed map and two treasure chests. Later on, in the basement, you'll see one lit torch and many unlit ones. Well, just pass the boomerang through one and then to all the rest to light them up. Soon enough you'll be here:
Of the first three bosses, this one's easily our favorite. The top screen is the ghost-crab's point of view, so you have to use that screen to keep track of him. When he's about to grab you, send an arrow into his face and he'll curl back into his shell. Then pound on the blue spheres along his back. Once they're gone, he'll break out of the shell and come after you yet again. Use the boomerang to stun him, run around to slash his blue tail and soon enough you'll be looking at another fairy. It actually turns out to be part of your fairy guide, who now awakens as her true self.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.
After Zelda fans theorized wildly on the source of this Breath of the Wild Nintendo DS demake, the original creator has come forward: "it's so funny seeing people speculate about this"
Zelda: Echoes of Wisdom might be hiding a tribute to two Nintendo legends, and Reggie Fils-Aime is "incredibly touched"