GamesRadar+ Verdict
Pros
- +
Appealing cartoon look
- +
Deceptively deep strategy
- +
Fresh take on the RTS
Cons
- -
Might be too cute for some
- -
Not as complex as traditional RTS
- -
Dancing to upgrade towers?
Why you can trust GamesRadar+
No one wants to see a village full of cute little monsters perish at the hands of a plague of spiders. So killing them is your motivation for replacing all the trees in a forest with cannons, gun towers and anti-aircraft missiles. Admittedly Greenpeace might not approve.
PixelJunk Monsters’ hand-drawn 2D visuals give it a cutesy look, but they hide a deceptively deep real-time strategy game. Just not your typical one, because instead of using a cursor for armament-placing you have direct control of a monster. And instead of paying cold hard cash to upgrade towers, you do a little dance in front of them. Quite.
It’s the tightly balanced levels that make it so addictive and, despite its simplicity, the few choices you have are vital. Do you spend the seconds before a new wave of enemies collecting coins before they disappear, or dancing to upgrade towers? Do you spend funds on upgrades or save them for a new type of tower? The 20 levels, co-op play and these tricky dilemmas will have you hooked.
Feb 7, 2008
More info
Genre | Strategy |
Description | This is the cutest take on the RTS genre we've ever seen. |
Platform | "PS3" |
US censor rating | "Everyone" |
UK censor rating | "" |
Alternative names | "Pixel Junk Monsters - PS3 Network" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
In a first for Dragon Age, The Veilguard director reiterates the RPG won't have DLC as BioWare pivots to work on Mass Effect 5
Crashed your Baldur's Gate 3 save with a Skyrim-grade mod overflow? Larian made a video just for you
Kingdom Come: Deliverance dev explains that the RPG had to take place at a very specific point in time - so that there aren’t any guns