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The Witcher 4 studio CEO says the team will be staying pretty quiet before release, but he wants to "drop crumbs" to "whet the appetite" of the community
By Issy van der Velde last updated
News Get your napkins ready
Arcane writer says Riot let them kill anyone they wanted, even fan-favorite characters: "There were no limits to what we could do to make a good story"
By Issy van der Velde last updated
News Arcane isn't a video game, sometimes people die
Final Fantasy 7 Rebirth's director says he rejects the idea of design by committee: "If there are too many people inputting, [...] the work can easily lose its character."
By Alex Raisbeck last updated
News "I am a strong believe in the idea that too many cooks spoil the broth"
Helldivers 2's director can't believe its music hasn't won more GOTY awards, but the shooter's composer is happy because he had almost quit games forever
By Kaan Serin published
News "What I thought was impossible came true."
Hideo Kojima confesses that Metal Gear Solid 2's motion capture was done using "trial and error" 25 years ago
By Kaan Serin published
News "But every day felt fresh and exciting"
Dev of one of our favorite strategy games of the year says he's unbelievably lucky to be in his position
By Alex Raisbeck published
News "I'm just in the luckiest possible position in the games industry, and that's getting rarer and rarer"
Obsidian's new first-person RPG Avowed channels Baldur's Gate 3 in one key way: "The core of RPGs that makes them special is missable content"
By Kaan Serin published
News "It makes your experience feel more personal to you."
Borderlands 3 and The Elder Scrolls Online director says AAA game studios are playing it safe since "you have people who get nervous because big money is involved"
By Kaan Serin published
News "You're getting people who don't need to be a part of the creative process explaining how the creative process works."
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