Steam doubles down on a 5-year-old rule to make it more visible: "Developers should not utilize paid advertising as a business model in their game"

The Steam logo
(Image credit: Steam)

Steam has made one of its policies that bans games that use paid advertising as a business model or use ads to "provide value to players" more visible.

Last night, GamingOnLinux spotted the policy on Steam's pricing page. It was initially assumed to be a new rule, but SteamDB pointed out it's been in effect for "at least five years," it's just now been made more visible.

The rule reads: "Developers should not utilize paid advertising as a business model in their game, such as requiring players to watch or otherwise engage with advertising in order to play, or gating gameplay behind advertising."

It also states: "Developers should not use advertising as a way to provide value to players, such as giving players a reward for watching or engaging with advertising in their game."

Forced ads or the option to watch ads to get power-ups or skip time-gated mechanics has become common in free-to-play mobile games. But Steam, which holds a fairly strong monopoly on PC gaming, doesn't seem to like the practice.

Steam recommends developers whose games rely on this to generate revenue simply charge for the games directly or add microtransactions. Microtransactions can also be controversial, but I think we can all agree it's the lesser of two evils.

Games are expensive to make, so I understand why developers and studio execs want them to make money beyond their launch, even if I dislike any non-cosmetic microtransactions. At least with most of them, you feel like you're getting something for your money. Either DLC that adds more to the story or a new stage in a fighting game, but when you have to watch ads just to play a game, it feels like you're wasting your time. I'm glad Steam has made its stance on this practice even more clear.

While you're here, check out the best PC games you can play.

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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