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Latest Playstation News

GTA veteran says the games industry needs to "get smarter" about what people actually want: "There are so many games, and I think we're starting to feel the effects"
By Scott McCrae published
News "These days, you have to look at your analytics. You've got to see what people want to play"

Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
By Scott McCrae published
News "It was kind of nice to hear 'hey, that game sucks, but the map's pretty cool'. I did my job."

Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
By Scott McCrae published
News "It's the best deal in the world"

Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
By Kaan Serin published
News AC Meow

Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
By Kaan Serin published
news "How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?"

Silent Hill f has been pre-emptively banned in Australia, with no reason given for the 'refused classification' rating
By Scott McCrae published
News The game's Steam page mentions "gender discrimination, child abuse, bullying, drug-induced hallucinations, torture, and graphic violence"

Assassin's Creed Shadows has already "surpassed the launches of AC Origins and Odyssey" with 2 million players and counting
By Kaan Serin published
news Another milestone for Ubisoft to celebrate

BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
By Kaan Serin published
News Alongside a 50% discount

Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
By Scott McCrae published
News "A lot of publishers try to play it safe by taking safe bets, but one thing that's guaranteed is those safe bets are a death sentence for the studios that try to make it."
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