Former PlayStation boss Shawn Layden agrees some games are just too long: "I don't need you to spend 100 hours on my game"

A little bot in a Gex costume adorably waving his arms as he watches TV with a bucket of popcorn on his lap. I hope nobody knocks it over
(Image credit: Team Asobi)

Ex-PlayStation boss Shawn Layden says that time is a more important factor than cost in the modern day when it comes to games.

A lot of major releases these days end up trying to be massive behemoths designed to keep you playing for an endless amount of time, be it a big live service game like Fortnite or just a huge open world like Assassin's Creed Shadows. And with games becoming more expensive, the prospect of paying $70 for a five-hour game does seem like a tough sell. However, former PlayStation boss Shawn Layden doesn't really care for unnecessary bloat in games.

While speaking to Player Driven, Layden spoke about how longer games with unnecessary padding are becoming less appealing to players as they grow older and more of their time is filled up with work commitments or becoming a parent. "I don't need you to spend 100 hours on my game," Layden said, adding, "I want you to put down the controller after 20 hours and have sweaty hands."

Ironically, some of PlayStation's games have become culprits of this very problem, with The Last of Us Part 2 and God of War: Ragnarok being substantially longer than their predecessors (made more exhausting in The Last of Us' case since there's barely a moment that's not miserable in that game).

Layden praised Astro Bot for this, however, saying, "they [Team Asobi] have endless technology they can use. Draw distance to forever, and all the memory a person needs. But they made every level nice and tight."

Layden added, "a feeling that we've kind of lost – in some gaming – over the last five, six, seven years is the idea of completion."

Layden recently said that he thinks AA games are rare now because they are simultaneously too big and too small, so nobody wants to fund them.

Scott McCrae
Contributor

Scott has been freelancing for over two years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.