PlayerUnknown's Battlegrounds Xbox update improves frame rate, performance and weapons balance
PUBG's Xbox One patch fixes the game but just a touch
PlayerUnknown's Battlegrounds' Xbox One update is making start on improving frame rates and overall performance, as well as a few other tweaks. Weapon damage and controls are also getting a few changes.
It's safe to say PUBG was a little ropey for launch on Xbox One. Despite obvious issues, the spirit of the game is there but the transition of an already not overly optimised game on PC to Xbox is rough around the edges.
However, developer Bluehole has promised work on the game is far from over and this patch is the first step on the road to a 'final' release (it's currently on Game Preview, MS' version of Early Access). You can read the full patch notes below - its small changes mainly, but all going in the right direction.
Gameplay
- Aim acceleration can now be adjusted by players via in-game option
- Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
- FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
- Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
- Analog stick acceleration added while exiting the plane and while parachuting
Optimization
- PhysX performance enhancements
- Server FPS slightly increased
- Client FPS slightly increased
- Some VFX received slight optimizations
Options
- Music on/off option added
Bug fixes
- Addressed a number of known crashes
- Fixed a UI issue that occurred when multiple players attempted to loot from the same source
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.
Fallout New Vegas director's first D&D RPG launched on the same day as Diablo 2, "which sounds like it would be catastrophically bad," but it ended up helping it instead
Artist reimagines Elden Ring as a Baldur's Gate-style top-down RPG "despite my love-hate relationship with the game," is surprised to see it's absolutely stunning
Meet Metamorpho, the weirdest member of the Justice League in James Gunn's new Superman movie