Pokemon Mystery Dungeon: Explorers of Time / Darkness walkthrough

Pokemon Mystery Dungeon: Explorers of Time/Darkness Walkthrough

By MajesticMystic

  4.1 Starter Selection

  4.2 A Stormy Sea

  4.3 The New Guild Recruits

  4.4 The Scream

  4.5 Gatekeepers

  4.6 The First Official Exploration

  4.7 Team Skull

  4.8 The Guild's Big Expedition

  4.9 Groudon's Heart

  4.10 The Mystery of Fogbound Lake

  4.11 Dusknoir

  4.12 Grovyle the Thief

  4.13 The Only Option

  4.14 Dusknoir's Secret

  4.15 Into the Future

  4.16 The Secret of the Planet's Paralysis

  4.17 A New Dawn

  4.18 The Guild's Crew

  4.19 Lapras

  4.20 To the Hidden Land

  4.21 The Last Adventure

  5.1 Graduation from the Guild

  5.2 The lost explorer of fame, Scizor

  5.3 The Prince of the Sea - Manaphy

  5.4 The Fabulous Team Charm

  5.5 The distortion of space, and the dastardly plot of Darkrai

  5.6 The last of your storyline

  6.1 Mission Unlocked Dungeons

  6.2 Seven Treasure Dungeons

  6.3 Storyline unlocked dungeons

   you guys not notice that I forgot to write a Table of Contents? Also, I

   realized I forgot to mention key chambers in some dungeons, so I added them.

   (I never publicized this version BTW)

   here and there. I'll be working on the mission unlocked dungeons next.

because until you beat the pre-credits part of the story, you're basically

the game quite easily if you use them right, so if it's your first time playing

The yellow rat that's everywhere: Pikachu

So yeah. Once your starter has been decided (reset the game if you don't like

action than your starter does, so it isn't *quite* as vital. Furthermore, you

partner, then select "No", and the game will offer you a new list. Once you

building with a footprint-based security system, but simply can't muster up the

mind that, even if you don't feel creative, you should probably give your

named "Meowth" is a bit... weird.

the scene and pull off their plan - they steal your partner's personal trea-

much that I really don't have much to explain here. Any time you pick up an

otherwise (If you can't find neither, Oran Berry will do). The monsters here

Shellos in one hit (unless you're Pikachu, in which case Thundershock won't

to save PP. Eventually you'll traverse through the four floors, hopefully with

to talk. Luckily, where words don't work, violence probably will.

your HP away if you're a grass type, and heal half the damage back. If you have

don't have a Sleep Seed, stay your ground on the first turn (use Growl if you

bit, but Zubat and Koffing dies easily so it's not a huge problem.

Once those two are down, they'll drop the rock thing and run away. Your partner

an explorer to solve the mystery of his rock, but he's too chicken to actually

yes, because No isn't going to get you anywhere. Congratulations, you have 

passed what is basically the "prologue" of the story. Save when prompted, and

Well, since we're forming a team, we need a team name. Note that it is auto-

matically prefixed with "Team", and you can name it anything you wish (or just

the default PokePals - I named mine Anima.) Once that's done and over with,

by 1 each. They're not spectacular, but they'll do for now. 

Anyways, since we're training in the guild, we'll be living inside it as well.

Chatot shows you to a bedroom, and all too quickly it's bedtime. Your partner

Suffice it to say, you wake up, albeit not in a fashion that I would've chosen

given a choice. The guild assembles, listen to Wigglytuff's "words of wisdom",

and then sing the guild's anthem or something. Then, everyone will scatter and

your partner) will explain some basic information about the dungeons you'll be

eving a Spoink's pearl. Your partner is less than impressed with the lack of

excitement of your task, but you don't get a choice because you're apprentices.

The game will proceed to explain more basics to you, and I'll give you a tip

doesn't automatically explain to you. Geo Pebbles are throwable items, and you

can "set" one set of throwable items like how you set moves, and press L+R to

and the target doesn't have to be in a straight line with you either - if it is

facing up will hit it. It's not something you want to do right now, because 10

but it's useful for attacking from a distance if you ever need such a tool.

in each floor, and loot everything you can loot on the way. If you're playing

Explorers of Darkness I'd recommend you save up the first two blue gummies you

find (they're kind of rare in Darkness) to save you a lot of headaches later.

still, but they can't do much back. Water users beware, though - If there is a

doing nothing. Shellos isn't much threat otherwise, however. Chingling has

given that nothing in the dungeon can really attack very well, it's not par-

Once you descend six floors under, you'll find the pearl automatically via a

of goodies - three stat boosting items (they're very rare!) and a whooping 2000

this point and point out that, since you're apprenticing under the guild, 90%

Dinner time! And after that, it's bedtime for you (don't do those two in quick

guy, and don't worry about how bad guys always hurt - there are always really

one's lost items, Chatot calls in Bidoof, who is *just* your senior, to give

service you can access in town - Duskull's bank, Kecleon's Shops, and Kangas-

khan's Storage. You'll regain control in the town.

Store all your money (you don't want to lose them by accidentally fainting, do

you?), and any items you don't need immediately but will need in the future

(chances are you don't really have anything to store at this point - status

should then visit Kecleon's Shop. Unless you have 800P there really isn't any-

thing that's worth buying, but you should sell those useless items, and you

for free because they're so darn cute. Azurill, however, will trip, and while

dreaming, though - after all, it doesn¡¯t seem like you're getting enough sleep

they walk past you. However, Drowzee accidentally bumps into you and BAM - 

must be false, right? I mean, Drowzee doesn't LOOK like a villain...

board's updater, Dugtrio in faction, and who should appear on the updated

headed for a place called Mt. Bristle, so that's where we'll be going next.

This dungeon is basically the game's way of telling you "playtime's over". Re-

member how those Pokemon you've met in the past two dungeon who can't really

too, which won't hurt Pikachu as much but equal to a world of pain for grass

types. Doduo also has a nasty habit of running away when low on HP - that's

much if it used Leer on you beforehand and/or you're a normal type. Geodude

resists normal type like all rock types do but otherwise isn't much of a worry;

poisoning you with STAB poison sting, but it doesn't really hurt unless you're

can also use Pound though it's a bit of a waste of turns, since he can't hurt

is probably more than enough to beat all his HP down. If you don't, watch out

for Confusion and heal quickly. Moves tend to not have perfect accuracy in 

this game, so you will get free turns here and there, and hopefully that's

enough to bring him down. Don't be surprised if you get killed and have to

Drowzee's head to the guild. One teary reunion later, you return to the guild

You know the drill - dinner, talk, sleep. Tonight's topic is a bit more inter-

instrumental in keeping the world's time in place, and not even the most wicked

now have the freedom of choosing your own jobs. Yay! If you don't understand

anything, go upstairs and talk to Swellow - she'll explain the basics. Also,

jobs that are like "retrieve item X" or "find Pokemon Y" on a specific floor,

but sometimes it will also contain "give item Z to Pokemon W" jobs, in which

it's worth it to do those kind of jobs before you accept them. Outlaw hunts

(as a miniboss) will appear near you. They're no joke, so if you're doing out-

"uncertainties" in their prizes. You have a chance of getting multiple items

(more than two) sometimes, and the ones with reward simply as "?????" can later

pick as many as you can. Don't forget to save your items and money in town

before setting off. For money management, I'd recommend you to save up about

While you're inside the dungeon, when you get on the specified floor a message

even if you accept a Pokemon retrieval request that doesn't give you a specific

floor. Finally, if you're doing multiple jobs in one dungeon, make sure you

don't leave the dungeon until you've done everything. That is all. Have fun!

You'll be repeating this day quite a bit later, in between story dungeons.

Dinner... bed. Your partner doesn't have much to say in a "filler day" (as I

call it). If you haven't finished enough mission you will have to repeat the

day, but if you did, you'll move on to the next chapter.

means your storage space went from 64 to 96. Yay. If you didn't... no matter,

egads - a time gear has been stolen! (Guess who's behind it?) It has some imm-

But that's not something important now, because Chatot gives you your assign-

you don't actually HAVE to go to the waterfall RIGHT NOW. You can actually go

there is no reason that you should need "toughening up" - not now, and not

that's the most prominent way. I believe this is also the time where you can

kidding - Wigglytuff is an awesome character. You'll see). You'll see more of

now, though, and Chimecho is such a nice person I'd much rather take the effort

Also, in Treasure Town, Marowak's Dojo has opened up. It's right below the

Duskull Bank, and basically provides you with "practice dungeons" to... level

up in or something, I guess. It's really pointless, since the dungeons are all

purposely hang around to fight things - but that's bad for your stomach, and

as you can't bring items in the dungeon. Stick to a real dungeon for your level

secret waterfall - but I'm going to assume you just went to town to prepare and

  Poliwag, Whiscash

The Pokemon here are not especially dangerous, and since you're higher levelled

STAB attacks don't hurt as much. Poliwag can be a nuisance with Hypnosis and

a ranged Bubble, though, and Surskit's Bubble rather hurts too. Defensively

speaking, Poliwag stands out (again) with Water Absorb -  so don't use water

sometimes trigger "a horrible stench", which basically cringes you for a few

turns. The normal precaution will do fine in the dungeon - it's not a very hard

Once you descend in the bottom, you'll see a giant gem. Trying to budge it

dear, it's a trap! Too late for you, though - a deluge sweeps in and you get

Back in the guild, you report about what you've found in the waterfall, and

surprisingly, Chatot doesn't care in the least that you couldn't bring back

because of it, but you're not, because that figure you've seen in your vision

is... familiar looking. It's round, has rabbit like ears, and a furball looking

thing on its forehead and... Yup, it's everyone's favourite guildmaster, Wigg-

lytuff! Chatot can't believe that Wigglytuff may have been to the cave before,

Wigglytuff: "Oh, memories! Sweet memories! YOOM...TAH!"

Wigglytuff: "Yes, yes! When I think hard, maybe I did go there once!"

personal mushiness, and more wondering about Seth's amazing visionary ability.

tuff's chamber. Apparently, the guild is mounting an expedition soon, and even

and everyone gets excited. Today's assignment, however, is simply the two

boards again. Don't let it fool you into think everything that happens today is

old friends(?) - Zubat and Koffing! You'd think they would run away with tails

neither tails nor legs), but they don't. There's a good reason, too - introdu-

fetch them profit. Some bad. Ah well, we can't let that keep our spirit down -

time to do some jobs! I'll leave you to it. Yeah.

The next day is sentry duty because it's Diglett's turn to not be responsible

In the next morning's assembly, you learn that Team Skull has somehow wiggled

Wigglytuff and Chatot? Don't you care about our sense of smell? Everyone gives

give a full spirited hooray, even if it hurts! Anyways, it's another filler day

Tip: if you're doing escort missions, you may want to keep a rollcall orb in

Once you're done for the day, you see a scene of Team Skull running around,

"some mysterious reasons" (cough) they have all disappeared. Chatot is even

"begging" you to bring back some perfect apples! Wow. Better get to it. Your

are basically trading versatility for power. Some may like the trade; I don't.

You can decide for yourself whether it's worth it or not. It cost 500P per

chose to learn a TM and delete it later, you can't relearn it from Electivire

     ggutor, Gloom, Hoppip, Kakuna, Oddish, Paras, Weedle

resists grass types and are weak to fire, so if you're a fire type you can

back with poison, so stock up on Pecha berries or (if you're like me and dis-

ally trying to hurt you, so there's not much to worry about here. However,

that's only because their accuracy was nerfed - if you're unlucky enough that

most of the Fury Attacks hit, you're in for a world of pain. Exeggutor has

Hypnosis, and is strong enough to cause you problems while you're asleep with

here, so let's head back.

to report to Wigglytuff that there is no more Perfect Apples. 

will then be in the guildmaster's room. Wigglytuff is still the happy go-lucky

Well, Wigglytuff is happy, but you're not, and neither is Chatot (With you at

You now get to listen to Team Skull doing more plotting. Looks like they're

we can't exactly predict the outcome of it all. Stay tuned. For now, though,

In the next morning¡¯s assembly, Chatot announces that the expedition members

just give up trying to be chosen because Wigglytuff must be "Seething with

anger inside" (somehow I find that a hard picture to imagine). Urgh. At this

point, however, Bidoof calls you go to your room, and you'll see Sunflora and

ly, it's really useless to you right now, since you can't get anything that can

be swapped, but I¡¯ll tell you what he does when you can actually use his ser-

dungeon, all the jobs you've completed in the same dungeon will be nullified.

Pokemon's type, so if you don't need Reviver Seed desperately and you're good

skit this way, and any client you don't need to join up will give you 1000P

instead, which is always good. 

Anyways, dinner time! But before you can eat, Chatot (much to everyone's cha-

morning assembly! That shutted people up fine, but it's no longer necessary

because it's chow time! At you room, your partner announces that since he gave

doesn't get picked. Yeah, right. Oh and...

Grovyle: "There it is! Another Time Gear!"

The third to go is... well that's a surprise, Bidoof!

Oh wait, looks like we're out. Damn. But then... hmm... oh wait, there are

about it too. So now... it's time to prepare for the expedition.

cruited - it's just you and your partner. Unless you got some movesets to make,

there isn't really anything else you need to do to get ready. Just save all

a better opportunity to use the Marowak¡¯s dojo if you want to do some last

minute training, because you can't go to a real dungeon now.

locate shrouded in perpetual fog. And a locate isn't mysterious enough without

4.8 The Guild's Big Expedition

to save and access your storage. Don't ask how a rock allows you to access a

storage a good a third of a way across the continent - you'll see them in even

weirder places. 

Path. I'll list both dungeons:

My levels upon entry - Didn't actually go

Length - 9 floors

Anyways, whichever path you take, you'll have a level 14 Bidoof as an ally. If

you've done any escort missions, Bidoof is kind of like an escort, except...

well, he's level 14, so he can actually do some fighting. He can use Headbutt,

couple of hits and dish back some pain, but if you leave him alone he'll still

get killed quickly. He's also the first NPC you've seen that has IQ skills -

you'll probably see his PP Saver activate sometimes.

Craggy Coast isn't very long, so you should be through in no time.

Well, now that we're done with the first dungeon of the expedition, it's time

and there's one mountain that's ahead of us. Once again, there will be two

My levels upon entry - Didn't actually go

     sect, Pineco, Shroomish, Venomoth

A bit more complex, this time. Mt. Horn is really the first dungeon you've

don't). Most of the Pokemon in the dungeon are pretty docile, though some can

has magically gained a level, so he'll be of a *bit* more help... but not by

move - it doesn¡¯t hurt much more than powder snow, though water pokes doesn't

resist it, and (more importantly) there's a chance Venomoth speeds up PLUS gets

moves so take it out first. As far as abilities goes, Natu's Synchronize can

lengthy each floor is simple and you'll have no problems with it.

4.9 Groudon's Heart

Looks like we're finally in the base camp. Yay. Oh wait, we were REALLY late in

arriving... boo. Ah well, the important thing is that everyone's here safely

now, right? Because it's time to set off on the expedition itself!

this place before (get used to this scene, because if you haven't caught on

this scene will be flashback'd a LOT). Nothing anyone can do about that though.

     risu (T), Cherubi, Noctowl, Buneary (D), Stantler, Pinsir, Breloom

 ness, hence the (T) and (D).)

Whether you choose to move on to Foggy Forest or train in Forest Path, there'll

be a scene where your partner finds a shiny red rock. Nobody knows what it's

for, but RPG wisdom dictates that it's going to be useful because it's in a

but scene, and conventional wisdom tells us that shiny = good. So let's be off!

The first thing you'll notice is that Bidoof is no longer with you. The second

thing you'll notice is that the dungeon is covered in thick fog, and in PMD2

Fog means electrical attack's effectiveness is cut in halve. If you have a

due to its weakness to all three starter elements, and it's good as a recruit

when the move hits, it can almost always 1HKO you if you're a grass type, and

grassers. You can avoid the attack by getting out of the way, but it's not

possible to do in hallways without endangering your partner. If you're caught

Noctowl's Sky Attack) there's nothing that hurts you more than what you've

Once you're through, you'll be in a clearing with a lot of waterfalls. Where

did all the water come from? It's hard to tell with all the fog around. Enter

"stone" in Groudon's "heart". Know what stone we're talking about here? Yup,

have any need for us, and now they're ready to execute that instant-kill stink

that occurs after - it's so funny I won't spoil it, but you get off scot free,

You're at the entrance of a dungeon again, with another Kangaskhan rock. Ready

yourself up, then enter. There will be no side paths this time, but don't

Resident Pokemon - Slugma, Snubull, Kricketune, Yanma, Numel, Farfetch'd,

     Magby, Volbeat, Illumise, Magmar, Granbull, Shuckle. 

It's a double dungeon, and the first one you've encountered too. This basically

so wish. The "upper" part of the dungeon also has different music, and missions

fire types and Pikachu. Other Pokemon in the dungeon aren't so tough, but they

can probably take a STAB attack without dying unless they're weak to the move,

so you'll "enjoy" Flame Body on Magby, Magmar and Slugma sometimes. A water

could it be? Regardless, there is no way to go but up (unless you're like me

who lost my reviver seeds due to a Magnitude 10 - don't go up there without

to save. The upper dungeon isn't tough at all, with the Volbeat and Illumise

having dangerous attacks in general. It'll be quite easy to make your way up.

it (and ice type too, if you have such an attack for some reason). It doesn't

pretty much be gg). It can also use Slash, Bulk Up, and Scary Face. Yeah, it's

got a good balance of attack and defense with its moveset. Funny how it's ac-

in return, though don't expect him to hurt a lot less because of it; Counter-

which isn't always severe since Groudon is very defensive, but still watch out

type doesn't totally nullify electric attack in this game) - an X-eye seed is

always there if you don't have any moves to inflict status. Once Groudon is

seeds. Groudon isn't an incredibly difficult boss, owing to that Defender

really makes it deal less damage than it could have, and that it's automati-

cally slower than normal, but it ain't no walk in the park, either. Remember

continous Thunder Wave while I hit him with Fake Out after Fake Out. He didn't

get off a lot of attacks at all. 

doesn't, since he claims that he can only wipe memories of Fogbound Lake, not

EVERYTHING, and he certainly can't (and won't) turn humans to Pokemon. The

ground music. Guess treasures don't always have to be material. Anyways, Uxie

states that the lake's secret must be kept as, well, a secret, especially in

light of what happened recently. Time to go back home! And don't feel bad that

you didn't get any treasure, since you get something even better - an expanded

start arguing because Diglett can't identify a footprint. Turns out the owner

of the footprint is Dusknoir (who doesn't HAVE a footprint, to boot), and he

So what's the big deal about Dusknoir? Well, apparently he is a REALLY great

Chansey's day care and Xatu's Appraisal. Basically, now the missions with ???

take care of it for you, free of charge. Xatu's basically there to open all

Croagunk can access your storage, so simply leave any items you don't need to

Now that you're back from the expedition, you probably have lots to do - open

to call your other team members again if you're intent on using them. Onwards

Wigglytuff for owning them so badly, but they can't figure out how to beat him,

apples in the larder don't get along very well. And who should you meet in the

and you pitch in too - Looks like Kecleon isn't planning on stocking perfect

looking for a Water Float (it's a three-star item for Azurill), and someone had

however, so it looks like trouble's a-brewing. But first... the report. Chatot

isn't too happy to hear the news, but hey, it's not your fault and he knows it.

failed rather badly last time. Ah well, he'll take charge of it this time and

stolen! Not Uxie's one, though - you remember, don't you? The unguarded one in

wonders Uxie is doing well. You will then realize that no, Uxie isn't doing

of electric Pokemon, and Marill and Azurill, being water types, can't even get

anywhere close to it. Of course, it's up to you to help, even if you are a

the only one you can legitimately get at this point, I think - it's a bit on

     Yanmega, Minun

realize, though, is that Amp Plains in the first dungeon where it's possible to

encounter traps - well, sort of. Wonder Tile is a kind of trap, but it's mostly

deal when you have 15 Pokemon all rushing at you. That's why I told you to 

house Pokemon, and more or less beat them up at your leisure. If you don't have

those orbs (left), then... I guess you'll have to tough it out. Hopefully you

entering it, try using the "Stay where you are" tactics for your teammates in

As far as residents go, the only really dangerous attack here is Phanpy's Roll-

wise, Shinx has Intimidate so physical hits don't work well on them, and a

waiting two minutes for all the messages to finish showing), but isn't really

have reached Dusknoir's ears. However, Dusknoir knows something else no one had

known so far - you are now in grave danger! What the hell? Well, let's stay in

character - your team has no idea of whatever danger you're putting yourself

betide you if it eat a violent seed or something like that, or it can just 

There are EIGHT opponents to bring down this time, and since it's a boss floor

no orbs for you. If you brought a level 17+ Paras like me, though, then you'll

you don't. Anyways, Park Luxray out of the fight ASAP with some sort of status

a lot when they're together, but as you kill them one by one you'll be safer.

When it's finally just Luxray left, then just treat it as a normal outlaw fight

as Luxray isn't incredibly tough by himself, since his only real damaging move

convinced that you aren't here to grab their territory, and retreats. So, Amp

that "someone" had put it there deliberately, and that "someone" also happens

no avail - Team Skull is quite good at, er, "Skedaddling". Ah well, you got

the Marill brother their items back; you conquered a difficult dungeon; you're

happy; everyone's happy.

Dusknoir calls the ability the "dimensional scream" (a weird name for certain),

and then you'll be at the beach, with you telling Dusknoir of your past. Dusk-

noir acts somewhat weirdly at this point, but he says he doesn't know anything

you back to the guild, because there's an important announcement. I think we

it's the one from Uxie in the Fogbound Lake! Everyone's in a state of panic and

majorly upset and pissed by this, anyways, and now the guild's objective is now

to catch Grovyle, and now we must prepare to set out to catch him. Don't worry,

more storyline dungeons to do is all. 

Anyways, once you're done "preparing", go back to the guild. Chatot will assign

colour, yet the Eastern Forest isn't? Anyways, You ARE allowed to go off and

do jobs and stuff like usual if you feel the need. I don't, so I'm heading

     Larvitar, Rhyhorn, Sandshrew, Trapinch

ways? It's a swamp Pokemon for God's sakes). A bunch of things here also have

though, there aren't that many things that can hurt you well. Sandshrew has

Fury Attack and Cacnea/Cacturne have Pin Missile, and while they don't get

come. If you can't handle Northern Desert, you should probably level up some

had back in foggy forest. We'll figure that out later though, because death by

blame game, it's decided that we have to wait until tomorrow to devise a better

strategy or something. 

sand Desert we go! Don't worry, you don't need to go through Northern Desert

     potas, Ninjask

Yes, it's another sand dungeon. The top ten floors is very easy, since there is

something glowing in the middle. It's a time gear! However, as soon as you try

friend (again), and beyond that, she's not so tough - just heal and trade blows

with her. she'll go down soon.

After the fight, you finally got to around that you're not the thief. Who is

the thief, then? "That would probably be... me". Yup, Grovyle's here. And here

you have been spending so much energy fighting each other, you don't stand a

snowball's chance in burning hell against him. He knocks all of you aside

we're trapped in the still time!

now that he took the time gear and we're back in square one. We do have an

Anyways, Dusknoir borrows Bidoof's crystal so you may try to get a Dimensional

past (in which we're all too late, and we should all just eat and drink and be

can since the vision doesn't involve us getting our asses kicked again). Also,

since Mesprit knew about Uxie's time gear being stolen, but none of them heard

anything about Azelf's time gear being stolen... it's probably something that

     idos, Donphan, Shieldon, Golem

     Froslass

difficult to bring down foes, so you're lucky off on this part. As far as move-

Selfdestruct - it doesn't faint itself, however, just deals damage to both it-

you have those moves, but if you don't - watch out.

is so bland I'll just give you the answer - change 'em all blue. Note that the

The next part of the dungeon isn't as dangerous as it is annoying. Nothing here

because it's such an easy dungeon. You'll make it to the end in no time.

At the end, you'll see another lake, and you'll see Grovyle, who is just done

and now Grovyle can't get to the time gear! Grovyle gets REALLY pissed off by

you to move out of the way, but you don't, so it's time for a boss battle!

Keep in mind that you don't have to win the battle - even if you win, Grovyle

why you shouldn't be able to win the battle. Grovyle is pretty powerful, yes -

ceptible to status attacks, and he isn't incredibly tough. He is a good deal

harder than Mesprit, yes, but he'll go down quickly as long as you keep him

asleep or paralyzed or the like. 

4.14 Dusknoir's Secret

-Grovyle is a Pokemon from the future, and what's more - he is a notorious

 criminal. He comes to the past to paralyze the world.

-A world that is paralyzed is BAD. It will basically fall to a world of "unre-

 lenting darkness, and neither spring nor summer comes. (I guess the world will

 only paralyze in a winter night?)

-Dusknoir, too, is a Pokemon from the future. That's how he got to know Grovyle

 and all the knowledge of this world. He is here to capture Grovyle.

 trio is sealing the last time gear so it may never be taken, and then lay an

 ambush.

 you) will simply go back to their daily schedules, while spreading the rumour

 where possible.

Yeah, I'm sure you all have a million questions in your mind (assuming this is

you are locked in a cell, as a quick test on the gate will confirm. There is 

both you and your partner found yourself incarcerated on poles. You're not the

with Grovyle? We didn't do anything wrong. Arguing won't do us any good though,

behind the screen) don't have to lift a finger.

turns out that Grovyle simply used Dig to hide you guys. We're not out of the

Soon, you'll find yourself outside wherever you were in, and now you get to

and we gotta RUN. Soon you'll find yourself in the entrance of a dungeon. Your

partner expresses his doubts on Grovyle at this point, but Dusknoir's actions

likes of you, so he goes off ahead while you figure out what's going on. Oops,

you still don't have time to mull it over. Better get in the dungeon and get a

move on. 

Oh yeah, the future is basically expedition Mk. 2. Again, there's a series of

here are done - except on friend rescues. These dungeons also don't have side

paths, so I hope you're tough to survive them... Though I guess there's always

the option of going without equipments so you don't lose any.

Length - 8

     blim

HURTS. Aside from that, there's nothing much to worry about in the dungeon. 

Grumpig's ability halves fire and ice damage though - keep that in mind. Also,

       room         room

         |            |

         |            |

         |            |

       room         room

Kind of like a star shaped floor. It's VERY time consuming to walk through it,

the pokes here can travel in air tiles), you'll get annoyed rather quickly. Try

Once you hit the end, you'll be in a clearing. There's a frozen water fountain

it, but you weren't able to get anything off it. Too bad. Better move on before

    er, Misdreavus

hit while they're inside it. If a ghost type starts attacking you from inside a

wall, you have no choice but to draw them out of it by moving on. It's really

annoying. Add in Dusclops's Pressure and you got a seriously annoying dungeon

inside walls they can add up. Watch your HP and don't be afraid to use items.

be limited in PP, and with Dusclops flying around you won't be able to use them

will be able to get by rather easily. Don't stick around to look for items -

There will be some talking. It doesn't matter what you pick in the dialogue,

You'll be outside yet another dungeon. There will be a boss battle in the end.

It's not a overwhelmingly difficult battle, but still, pack accordingly.

Length - 8 + 6 + 

for some reasons, so you'll still have an easy time up there.

with Luxray back then. Guess it's our turn to do the rescuing?

force field. He warns us of the location of the Spiritomb so it can't use a

resistances ("immunity" to normal, fighting, psychic and resistance to poison),

so turn off your partner's normal/fighting/psychic moves. Not an overly diffi-

future. Now, it's time for Grovyle to 'fess up, about himself, the world, and

4.16 The Secret of the Planet's Paralysis

Summary of Grovyle's version of the story:

-The planet's paralysis started in the past (your time), when the Temporal

 tually stopped. 

 reasoning. Now, he is a mere shadow of his former self - a being that feels

 no emotion, outside of his own self preservation. Thus, he seeks to prevent

 the history from changing.

 the past (your present) to stop Grovyle.

 Temporal Tower, to fix the ROOT of the problem. It's his badass attitude that

 misguided people.

capture you! We'll see about that.

Length - 8

danger of being KO'd any time soon. A great ally to have around indeed - if he

and let 'im fly. Anyways, the dungeon doesn't have foggy weather like Foggy

Forest, so your electric moves are safe. The residents here don't hit too hard

so you're pretty safe, though Mismagius being a ghost type can travel through

dungeon is rather short, and with Grovyle around you're not going to have a

won't spoil the scene. Anyways, our next destination is to march on, so Celebi

Length - 12

the residents, Rhydon can hit you with STAB Rock Blast and... that's about it.

up in front you to block your progress. Looks like there's no other choice...

the planet's paralysis. Who is that human, you (or rather, Dusknoir) asks? It

is none other than [your starter's name]!

But you're right here! Dusknoir steps in now. He knew for a long time that you

was Grovyle's partner, and though he does not know how you came to be, your

grand plan for Dusknoir - to trash your hope in the end. Despair doesn't get

Your partner isn't about to give up, though - Celebi, take us and travel even

laugh at it), it's enough for you to get an opening and get in the passage.

need a place to crash and talk, and Wigglytuff¡¯s guild is an obvious location

guild? Not very well we'd think. Good thing your partner has a plan B - there's

(that's where you saw Dugtrio praying to the sea). That will do for now.

on. It definitely solves a good past of the puzzle about your and Grovyle's

Yeah, even though we're back in the past/present, we still don't have access to

the town yet, so there's another Kangaskhan rock and a chance to get ready.

Grovyle says that this place feels different somehow, but he can't pinpoint the

reason, so let's see if we can find out anything about it.

     kazam, Ninetails

design isn't exactly simple either. You still have Grovyle, but the difficulty

Pressure, the ability you've grown to know and hate. Ralts and Kirlia can use

super powerful Petal Dance. It's another multi-hit move so it has poor accu-

racy, but it's REALLY strong, and if all three hits register while Cherrim is

boosted by Flower Gift, it spells death if you're a water type or have taken

don't let you guard down around them.

cause they don't know what went wrong. Grovyle says that it's because the Tem-

which is aptly hidden. Where is it? Nobody knows. Grovyle doesn't, but we need

Yeah, Grovyle shoved the hard task on you - at least he know where he's going;

you don't have a clue what to do. What to do? Hmm, you can't figure out how to

get there on our own. You need everyone's help. You make the decision to go

back to Wigglytuff's guild.

4.18 The Guild's Crew

It's just like the first day - the weather looks the same, and you're outside

the guild again. How will they accept you? You don't know, but you NEED their

It's a very touching scene. Everyone practically floods out of the guild to

noir's unusual behaviour in the end got brought up, and the guild chose to

believe you. It's quite touching, again. Chatot is isolated quickly, and had to

basically get rescued By Wigglytuff. Anyways, it's a good idea that we chose to

rely on everyone rather than ourselves - not only do we now have everyone's

help on Hidden Land, we also just made Grovyle's job a good deal easier and

going there again from the caves, basically. However, for now, it's late, so

let's eat!

Next morning... Loudred again. Yup, we're fully back! And you can now access

coins or so I've gathered from the future). 

dungeon just fine when you were 25 levels younger, I dare say that you'll have

no problems traversing through it again. 

At the guild, there's no good news about hidden land, but everyone remain as

remembered something about the proof you need! Apparently, it has a "certain

pattern" of inscription on it. It's very... unique, though, and really hard to

describe. It doesn't take long to figure out that your partner's Relic Fragment

the fragment and lo' and behold, the pattern fits! What's more, Wigglytuff and

Brine Cave. However, a vicious bandit lurks there, so it's not going to be

exactly easy. The thought of the bandit isn't enough to scare everyone, though.

Anyways, you're sent to prepare yourself. Before you can arrive in town, you

Sharpedo Bluff to see if Grovyle came back yet. Turns out he didn't, but he

told you that he will either meet you in the bluff or in the beach. Let's go

Grovyle isn't in the beach, and for some reason neither are the bubble blowing

Krabby that are normally supposed to be here. You two do some reminiscing - it's

the relic fragment that started your team and adventurers, and now we've gone

ignorant louts they are) don't know what it is. You also get to see more Team

They're planning on doing that again.

Chatot is ready to take charge of the matter, but everyone else isn't so sure

yes, he did. However, he can't tell us anything about the "vicious bandit"

because he got knocked out so quick, he didn't get ANY information on them,

other than that they're most likely water types. Wait... they? Yeah, there's

more than ONE of them. Ruh-roh. Anyways, it's too dangerous to face unknown 

per Wigglytuff's command. Let's go! Oh and, Team Skull will be following. Bah.

     gong, Staryu, Dragonair

It's been a while since you had a good water dungeon, no? This place almost

attacks too like Tentacool's Poison Jab and Gastrodon's Mud Bomb. Speaking of

a bit. While he can't support you like Grovyle can, he can hold his own easily.

a certain band of vicious bandits). Well, that's... nice. Now we got a few more

things to worry about (as if saving the world isn't enough of a burden).

Gastrodon doesn't appear from B2F and on, so water attacks will be safe to use

Chatot with you, but that shouldn't be much of a problem. March on to the end

this? No... turns out it's the bandits. Chatot just passed right by them, gave

have hid themselves to. But where are they? Suddenly Chatot figures it out - 

they're right on top of you! And they strike! However, Chatot blocks the attack

Rollout and Brine to work with, so you don't want to leave them alive for too

long. Anyways, it's a pretty average fight, just watch your HP carefully since

thing last time - he shielded Wigglytuff from Kabutops and Omastar's attack.

a figure approaches - it's Lapras! Lapras claims himself to be the guide to 

on Lapras's back, because he will carry you there!

the world... it is your team's burden to bear.

Look at the sea - see where the waves are different? We're almost there. Lapras

Tower is right ahead of you! But... it's floating in the sky? How are we going

as well use the town and guild's facilities, which will allow you to prepare

     ly, Garchomp, Abomasnow, Magmortar

(There might be more floors with weather effects, but Abomasnow's Snow Warning

 overwrites them. Contributions are welcome)

You'll have Grovyle with you in the dungeon again, and it's good because this

defeat; Purugly doesn't hit as hard but can last just as long; Abomasnow has

not as tough to kill, but still take caution - it's very easy to get killed

and double your normal supplies. You¡¯ll need a lot of them to get through this

However, Dusknoir arrives at this point. Yeah, he's still after you, and he

going back without a fight. So, it's time to finally kick Dusknoir's ass, right

All I can say is, if you've made it this far, you can beat this battle. Park

pretty standard multi-boss sequence, really. The Sableye won't put up much of

a fight, so it's just Dusknoir - who only has ghost type moves. If you are a

normal type, the battle is quite a joke more or less. If you're not... keep him

Somehow, Dusknoir recovers from all those overwhelming attacks you've placed on

Shadow Ball, from the mouth on his stomach. It's not the end yet, however! Your

blow! But he isn't out, either - he begins pushing Dusknoir back to the dimen-

your team, now, and both Dusknoir and him disappears in the portal. There's no

the tower. I'd only suggest you do this if you're REALLY out of resources.

Anyways, there's nowhere to go but forward, so let's go!

unlike the Sky Tower in the last game. It's just you, your partner, the tower,

not very tough, though they can use Rock Polish to close in quickly. 

point - you shouldn't have expended too many of them in the lower part. If you

did, you should probably head back and resupply - you don't want to do the top

powerful attacks from both spectrum, though at least it isn't a pain to bring

a toll on you - unless you happen to have some ice/rock attacks (I'm going to

go out on a limb and say you don't have a dragon attack yet). 

appears at this point! It doesn't seem as "primal" as the one in future (at

least this one can talk), but it also doesn't seem any more friendly than the

isn't exactly smart when it comes to choosing attacks), can use Roar of Time

it has an excellent typing, and it's not uncommon for it to wall entire move-

skill, which randomly stops a "foe in front" move from being able to hit him

late? You're not. When you regain consciousness, the tower is still standing,

ored world. It is time to go back home! But there's still the problem of you

disappearing, remember? Anyways, this is the ending. I won't spoil it for you,

so enjoy and cry your heart out. Don't worry, you will have your starter back -

Iain Wilson
Guides Editor

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has well over 900 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.