Pokemon Mystery Dungeon: Rescue Team DX gets new gameplay trailer and adorable commercials
Pikachu is here to save the day and wipe away all the tears
A new Pokemon Mystery Dungeon: Rescue Team DX trailer is here to give you an extended look at the gameplay.
Showing off more of the adorable storybook style of the adventure, it highlights how you determine which Pokemon you are by answering a variety of questions with a personality test. Yes, in the world of Mystery Dungeon, you play as a human who wakes up to find they've transformed into one of the little critters… haven't we all dreamed of that happening, honestly?
Together with a group of fellow Pokemon, you form the cutest rescue team in all the land. You set out to save other Pokemon who get in a spot of trouble, and face a whole variety of ever-changing dungeons that present you with different challenges. We also get a little look at the ranking system. In previous games, each time you successfully complete a mission, you'll earn rescue points which will lead to you ranking up and increasing the level of your party. Starting out in Normal rank, you'll eventually increase in rank after accumulating a certain number of points.
Nintendo Japan has released an even longer trailer which is, of course, in Japanese. While we don't know what the trailer is explaining (since I'm sadly not fluent in Japanese), it does appear to show off what you do when a Pokemon faints, and also gives us another look at some of the challenges we'll face when it releases next month.
And that's not all. Two short little commercials have always been released showing various precious Pokemon looking all teary-eyed, but it's okay because an adorable smiling Pikachu arrives to help them. I didn't know what true heartache was until I saw Eevee crying. Someone let me give it a hug immediately.
Want to stay on top of all the latest releases? Here are all the best upcoming Switch games to keep any eye out for.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.
Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"
One of the most iconic D&D RPGs ever made stood out among Baldur's Gate and Fallout as it was the "first" to make companions "feel like fully functional parts of the story"