Punch trees in half with Crysis!
Six reasons why Crytek has delivered the best demo ever
We've gone on and on (and on) about Crysis' PC-hurting hardware specs. We've played through a chunk of the game and relayed our opinions. In fact, by now, you might be a little bored of hearing about Crytek's high-powered shooter. In which case you might have ignored the recently released singleplayer demo - which would mean you'd be missing out on probably the best demo ever. Really, we've never had so much fun with a demo. And here's why...
It starts real strong
Everyone loves dramatic entrances. And, taking its cue from the brilliant Just Cause, Crysis begins with an airborne night insertion, plunging you groundward in the very first seconds. Moments later, things have gone bad, and Crysis is immediately off to an exciting start...
It's full of beauty
You'll have to excuse the odd stutter in these vids - that's the Fraps capture program troubling our hardware. Without that running, Crysis is silky smooth.But, see,we had to take footage from the game with all the detail up super high, because this is a truly beautiful game. Everything from the water effects (which drip from your visor on surfacing) to the crumbly physics, and especially this sunset, bathe you in a rich glow of rarely achieved overall quality.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.
![Mike Tyson's Punch-Out](https://cdn.mos.cms.futurecdn.net/gZ634AZBD28eGoRWMkyLtk-840-80.jpg)
Punch-Out speedrunner "took 75,000 attempts over nearly 5 years" landing 1-in-10,000 luck and 21 frame-perfect punches to finally beat Mike Tyson in under 2 minutes
![Mio and Zoe holding a dragon during the trailer for Split Fiction.](https://cdn.mos.cms.futurecdn.net/5uoQL7emEg8YFsg4a8HCL9-840-80.jpg)
Split Fiction's Josef Fares thinks game devs should embrace AI: "I can understand the fact that some people could lose their jobs, but that goes for every new technology"