You'll need to be online to get Quantum Break's TV show segments
By default, Quantum Break's TV-style segments will require an internet connection to watch. Remedy narrative designer Greg Louden told Game Informer the live-action interludes that play after each act require so much storage space that the most practical solution is to stream them, rather than include them on the disk or download.
Xbox One players will have the option of downloading the episodes - which also feature actor Shawn Ashmore but mainly follow the evil corporation on the other side of the conflict - though you'll probably need quite a bit of free space to snag them ahead of time.
That's because it's not just a feature-length production. In terms of total running length, it's several: "We have 40 different variations of the show in total where basically your choices get to make it evolve and change, whether it’s from a junction choice, or we have these things called 'Quantum Ripples', which essentially unlocked sort of deleted scenes from the show," Louden said. "Then combined with that, the show length can change based on your decisions because some episodes are longer as a result and some episodes are shorter. It basically evolves and that’s why we needed to stream it."
Quantum Break will be released on April 5, and buying it for Xbox One will entitle you to a free copy of the Windows 10 version (also an Xbox 360 copy of Alan Wake). Louden said PC players won't be given the option of downloading the videos since they're presented in 4K resolution and thus require even more space. Then again, you'll probably need a pretty nice internet connection to stream them in 4K without waiting ages for buffering (unless you have Quantum Break powers in real life, too).
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.