RAGE

The world is a post-apocalyptic dustbowl populated by mutants and proud retro-fitted scavengers with fast, growling cars, deadly makeshift crossbows and upturned woks for hats. You, the unwitting outsider, emerging prematurely from your Armageddon-proof panic room, find you’re somehow better at surviving in this hostile environment than those who’ve been living in it their whole lives. It seems eerily familiar, especially if you’ve ever played a Fallout game or have seen Mad Max.

What’s so special about RAGE then, besides it being id’s first original game in a decade? Well, it looks really nice – id’s Tech 5 engine is a technological marvel, and RAGE’s world beams with pin-sharp detail and objects, with solitary wooden shacks to towering wind-carved columns of rock, all looking meticulously hand-crafted.

The lighting is incredible too, with the evening sun beating the contours of the cliff face, roasting the scarce flora and reflecting off rusted metal, while the shade glows with an ambient, cool blue hue. Id has managed to not only fill the world with light and shadow, but there’s a real sense of temperature in the cleverly employed palette of browns and blues.

Our presentation starts in this beautifully composed landscape, with the demo’s controller flicking through his available weapons. He flings a batarang-style blade-weapon, which cuts through the air before returning to him. He plays with a flimsy pistol before taking out a crossbow and looking through the scope a few times.

The presentation rolls onwards - we’re now in a buggy, bombing toward the settlement of Wellspring through sandy canyons. Bandits pile in from all directions, drawn by the roar of the player’s engine, and they try to ram him into the dunes. Our driver retaliates with a few rounds from his on-board weapons, and the attackers flip and spin through the air, peppering the sand with shards of debris. The billowing dust kicked up by the spinning tires is thick, parting and curling as the player’s car blows through. The explosions are chunky, solid things – fiery bursts of bright orange in the desert. That 20-second vehicle battle is perhaps the most visually impressive game sequence we’ve seen rendered in real time.

Once we arrive at Wellspring, the splendour continues. As a newcomer, guards will be wary of you, and entering a bar affords you little welcome. Side missions are available here, as well as a primary quest from the town’s mayor, who wants you to sabotage a nearby bandit hideout.

Steve Hogarty

Steve Hogarty is a London-based freelance journalist covering games and technology. His bylines have appeared in publications including GamesRadar, The Independent, Yahoo, VICE, Eurogamer, and more. He is also the co-host of the pocast, Regular Features. 

Latest in Action
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows' expert difficulty looks like the best way to play since it does way more than just dial up enemy HP bars
Zone of the enders 2 screenshot showing mechs battling
One of Hideo Kojima's most overlooked games is under $6 in the Steam Spring Sale 2025 to make the wait for Death Stranding 2 more bearable
King Kong
Ubisoft's surprisingly ambitious King Kong game faced a sudden change because Peter Jackson's son didn't like the ape's face: "I had to rework Kong’s head, alone in the studio"
God of War Ragnarok
God of War's 20th anniversary announcement comes without a remaster, but PlayStation is giving us some sick new God of War Ragnarok skins and a 67-inch Jörmungandr plush
Splatoon
New Nintendo patent implies veteran Splatoon developers are behind that mystery Minecraft-like game playtested last year
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Ubisoft is reportedly laying the groundwork for a new company unit focusing on its most valuable series, including Assassin's Creed
Latest in Features
Matt Mercer, Brennan Lee Mulligan, and art from the opening of Exandria Unlimited: Divergence
"He's right to think it's cool, because it is": D&D legends Matt Mercer and Brennan Lee Mulligan on Divergence, sharing worlds, and what they want next from Exandria Unlimited
Monster Hunter Wilds beta and trailer screenshots
The Dark Souls games might be my all-time favorites, but Monster Hunter Wilds beats them in one crucial way: fashion
The Elder Scrolls' Oblivion's most annoying fan holds a torch
Oblivion remake leaks suggest Skyrim's cooler sibling is making a comeback, but I'm worried a modern makeover could bulldoze over the weirdness that makes it great
Ayo Edebiri in Opus
The Bear star's new A24 cult thriller proves Ayo Edebiri needs to be the final girl in a horror movie
Xbox Series X
I love consoles more than anything but Microsoft has me less excited than ever about the Xbox Series X successor
Nintendo 64 console with SummerCart64 inserted on desk with Panasonic CRT TV and Zelda: Nightmare ROM hack on screen.
I've fallen down a Zelda ROM hack rabbit hole, and this nifty N64 flash cart is to blame