Rayman Raving Rabbids - more minigames

About a month agowe walked you throughfive of Rayman Raving Rabbids' whacked-out minigames. Now, just days before the game's release, we've prepared a final, quick look at three other games that'll make you wonder what the developers were smoking when they thought up this maniacal scenario.

In case you've missed the basic setup, the limbless hero Rayman has been captured by insane rabbids. They're either too scared or too stupid to do a lot of things on their own, so they put Rayman through a series of questionable tasks for their amusement. These odd jobs are completed with various Wii remote/Nunchuk combinations and, conveniently enough, make for some accessible minigames.

Our first new event, Bunnies Can't Fly, has the mini-critters decked out like Superman, trying to launch themselves across a desert plain for maximum distance. Rayman, forced to help the rabbids live their sick dream, has to man the railroad cart down the ramp as fast as possible.

It's just a matter of pumping the remote for speed, but perhaps there's some bit of finesse to it that screens and video don't show - plenty of other minigames in Rabbids have subtle nuances in their execution that can affect your performance.

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Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

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