GamesRadar+ Verdict
Pros
- +
Crazed humor and style
- +
Superb rail-shooter missions
- +
Sharp visuals
Cons
- -
Lousy camera controls
- -
No online multiplayer
- -
Paper-thin "story"
Why you can trust GamesRadar+
As a launch title for the Wii, Rayman Raving Rabbids earned a spot in the hearts of many an early adopter of Nintendo’s newest system. Featuring a nifty mix of waggle-based mingames, cutesy-yet-deranged rabbits, and a limbless protagonist with a penchant for dressing up as a granny (among other things), Rabbids was universally regarded as a fun and friendly “new-gen” experience. Parents and kids across the land spent hours besting each other at dozens of rabbit-centric, hand-flailing comedic good times such dance contests, cow tossing competitions, and shooting missions featuring plungers as ammo.
Fast forward six months, and that same charming, whimsical title appears on... the Xbox 360. Yes, the console whose library is heavy on first-person-shooters, blood-soaked explodaganzas, and other decidedly non-child-friendly fare (exception granted for Viva Pinata) now hosts this movement-based wave-fest. How, you may ask, does it translate to this oh-so standard controller-based system? The answer (evidently) lies in making liberal use of the Xbox Live Vision Camera.
More info
Genre | Action |
Description | It's the mascot with no limbs against a bunch of bunnies with bloodlust in Rayman's fourth outing. |
Platform | "PS3","PSP","Xbox","Xbox 360","Wii","PC","DS","GameCube","PS2" |
US censor rating | "Everyone","Everyone","Everyone","Everyone","Everyone","Everyone","Everyone","Everyone","Everyone" |
UK censor rating | "","","","","","","","","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
"Sony would also turn to Mercury for all their tech demos for publishers": Jeb Mayers talks us through the creation of portable puzzler
Elden Ring Nightreign is saying goodbye to FromSoftware's beloved messaging system
Tetris some towns together in this cute city builder brought back to life by Kickstarter after the studio "had to let everyone go" last year