All Resident Evil 2 locker codes to unlock every locker and desk
Bolster your ammo with our Resident Evil 2 locker codes guide
Resident Evil 2 locker codes are very handy to find, because you can use them to get access to additional ammo, and as a bonus we've also included the police station desk code to get a helpful upgrade that both Leon and Claire can use. Ammo is a particularly scarce resource and you'll never feel that you have enough of it, so it's essential that you collect every extra bullet and shell that you can – especially for the more powerful weapons such as the shotgun, magnum, grenade launcher, or sub machine gun, which become increasingly important as you progress through the story. On that note, we have a separate explanation for how to get the Resident Evil 2 shotgun and grenade launcher, if you still need to collect them.
What's really helpful here is that you don't actually have to find the combination you need in the game, as you can just use the ones we have listed here – so long as you know the combination, you can use it as soon as you find the locker. Here are all the Resident Evil 2 locker codes and, if you want Resident Evil 2 Safe codes, we've got you covered there too.
Leon's Desk code
This isn't strictly a Resident Evil 2 Remake locker code but it does use the same combination locks, two of them in fact. There's a puzzle involved in solving this that requires you work out the names of the police officers sat around you and use their first initials. Or you can just cheat and use these:
Leon's desk right code - NED
Leon's desk left code - MRG
If you're playing as Leon you'll find the Matilda Stock, to unlock its three shot burst ability (a terrible idea given how much ammo you generally have). While Claire gets the speed loader for her SLS 60 revolver which is much more useful.
Men's Locker Room locker code, Police Station
The first locker in your journey is found in the Men’s Locker Room on the second floor of the police station. It’s straight ahead of you as you open the door. Be careful what you’re opening though, as another locker just next to it contains a resting zombie…
The solution to this locker can be found in the Operations Room on the first floor of the police station, written on the whiteboard in marker.
Locker code: CAP
For cracking the code, Leon will receive shotgun ammo, and Claire will acquire flame rounds for her grenade launcher.
Third Floor locker code, Police Station
The second locker in the game is up on the third floor of the police station. You really can’t miss it. Ascend the stairs from the location of the first locker and walk straight ahead. It’s standing alone next to the mannequin shadow. Just make sure there are no zombies following you and you should be good to go.
The solution for this locker is found in a roll of film down in the shooting range in the Parking Garage, behind the diamond key door. You have to develop this in the Dark Room on the first floor of the police station, where the save room is.
Locker code: DCM
For your trouble, Leon will receive some magnum ammo, and Claire will acquire submachine gun rounds, depending on which scenario you’re playing.
Sewer Control Room locker code
The final locker in the game is found in the sewers later in the game. Head to the control room in the upper sewers (follow the walkway that takes you above the cable-car) and you will land in the control room, where a number of zombies lay in wait. Dispatch of all of them and you’re free to dial in the combination.
The solution for this locker is found, funnily enough, on a jazz flyer in the worker’s break room in the upper sewers (you'll need the No Entry Zone key you'll find on the desk in the bottom water way to get in). Once pocketed you can examine that three letters on the flyer are circled. This is your code.
Locker code: SZF
This locker will reward Leon with precious magnum ammo and Claire with submachine gun ammo.
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Jordan Oloman has hundreds of bylines across outlets like GamesRadar+, PC Gamer, USA Today, The Guardian, The Verge, The Washington Post, and more. Jordan is an experienced freelance writer who can not only dive deep into the biggest video games out there but explore the way they intersect with culture too. Jordan can also be found working behind-the-scenes here at Future Plc, contributing to the organization and execution of the Future Games Show.
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