Revisiting Resident Evil 2 - why it's so worthy of a remake

Why exactly has this storied survival horror managed to ape its own subject matter and exist so far beyond its natural life to the point where it's now getting a Resident Evil 2? Let’s spare the gratuitous verbiage concerning the evils of modern game design and how Resident Evil 2 is a beacon of all that’s lost, and boil this PlayStation 1 hero down to two distinct molecules of importance. One: it has atmosphere. A clinging, portentous atmosphere still capable of coaxing your brain into initiating its T-shirt-soddening sequence at the chime of the menu screen bell. Two: it’s brutally, hilariously unfair.

Resident Evil 2’s scariest moment isn’t a moment. It’s every single time you move between one fixed camera angle and another, because there’s every possibility that a zombie is waiting just out of view to cruelly gnaw your hapless face off when you do find the courage to move. The only way to avoid it is to shoot into the unknown everywhere you go, but there aren’t enough bullets as it is. The injustice!

But it’s exactly this restrictive, clumsy design that makes Resi 2 such an adrenaline rush. In real life, after all, you won’t see them coming. Allow a microsecond’s lapse from your sleep-deprived, starving, traumatised nervous system and your succulent limbs are forfeit; cloth-wrapped Lunchables for the legions of pursuing undead. In videogames, of course, you see them coming a mile off. If you don’t, the camera wrestles itself out of your control to point them out, and from that point you have anywhere between five and 30 seconds to put your mortality-agnostic assailants out of their misery as they traipse resignedly down your line of sight.

There’s absolutely none of this contrived gunplay in Resi 2. Yes, the zombs are every bit as willing to line up their skulls with your pistola, but they arrive on-screen just feet away from you, in ever-closing semi-circles of incomprehensible low-poly terror. Sometimes you turn a corner and one just starts eating you.

Designers know better than to screw you over like that nowadays, and you know they know. You can second-guess every beat of the action – but you couldn’t in 1998. That makes both the survival and horror of Resi 2 weigh heavy and constantly on your mind even today. Coupled with its inimitable tone and (at the time) unrivalled cinematic production values, that permanently tense gameplay gives the title its unnatural lifespan.

If we could put our finger on exactly what made it so atmospheric, we’d make our own really atmospheric game and use the proceeds to ‘persuade’ director Shinji Mikami to return to his Resi roots. Make no mistake, though: it’s more than soppy nostalgia. It’s the masterfully executed feeling of being late on the scene, alienated and desperate to piece together what in brain-munching hell just happened. It’s the magic that happens when the minor-key cop show piano licks and pre-rendered gas stations combine. It’s the lugubrious mise-en-scène drawn in the still backgrounds. The art that outlives the 16-bit paintbrush. And we can't wait to go through it all again in the upcoming remake.

Why Raccoon City PD’s staffers spent their days hiding jewels and rearranging bookcases instead of solving crimes we’ll never know, but Resi 2’s considerable puzzling element stamps on the brakes and lets you soak in that atmosphere. And two separate campaigns? Each with their own A and B storylines depending on which you completed first? That’s a big sell when you’re 14 and working all the paper rounds in the postcode to feed your fledgling gaming habit. Leon and Claire: we miss you like you’ll never know.

Click here for more excellent Official PlayStation Magazine articles. Or maybe you want to take advantage of some great offers on magazine subscriptions? You can find them here.

CATEGORIES
Play Staff

We are Play magazine, the biggest-selling,100% independent, magazine for PlayStation gamers. Founded in 2021, it's brought to you by the same team of writers, editors, and designers as the Official PlayStation Magazine, with the same deep industry access, quality of writing, and passion for all things PlayStation. Follow us for all things PS5, PS4, and PlayStation VR.

Latest in Resident Evil
Resident Evil timeline - Resident Evil 5
Brand-new Resident Evil 5 and 6 ESRB ratings have survival horror fans wondering what the heck Capcom is doing
Resident Evil ReVerse
The Resident Evil deathmatch game that flopped is going offline as Capcom says it's "served its original, celebratory purpose admirably"
The first Resident Evil movie
A new Resident Evil reboot movie is in the works with Barbarian's director at the helm, and it sounds like it'll be the first full-blown horror movie in the series' history
Silent Hill 2 remake screenshot of James Sunderland facing a Bubblehead Nurse in the hospital sequence of the game.
Silent Hill 2 and Resident Evil 2's introductory sequences showcase two different approaches to the survival horror remake, and both of them are valid
Resident Evil 3
25 years after its initial release and 4 years after the remake, the original Resident Evil 3 is finally coming to PC
Resident Evil screenshot showing a stern bearded man pointing his gun straight ahead, a young woman in gear standing bheind him
Former Resident Evil developers reveal new studio, teasing PC and Nintendo Switch release of their debut game, which couldn't look less like Resident Evil if it tried
Latest in Features
Invincible
Invincible season 4 release date speculation, story, cast, and more
Key art for Assassin's Creed Rogue Remastered showing Shay Patrick Cormac in a black and red outfit that's a cross between Assassin and Templar armor, with his ship The Morrigan behind him
Assassin's Creed Shadows can wait – I spent 40 hours mopping up the map in the one game in the series everyone skipped
Avowed screenshot showing a corpse-like figure's face with glowing purple mushroom/spore growths
I thought I was going evil in Avowed, but one quest changed everything I thought I knew about morality in this RPG
Yakuza 0
10 years on, Yakuza 0 is still one of the strongest entry points to a franchise ever made
Mark in the blue suit during the Invincible season 3 ending
Invincible season 3 ending explained: who dies, Eve's new powers, and Conquest's fate
The Witcher 3 screenshot of Geralt
Avowed and Kingdom Come: Deliverance 2 tap into the same thing that makes The Witcher 3 so compelling – and it's something I'm always looking for in RPGs