Resident Evil 3 on PS5 uses the DualSense light bar to show Jill’s health
The DualShock 4's light bar had a similar function
It turns out that Resident Evil 3 uses the DualSense's light bar to show how much health protagonist Jill Valentine has.
Just below, you can check out a tweet demonstrating how the light bar on the PS5's DualSense controller functions with Capcom's horror remake. The light emits a red glow when Jill has barely any health left, yellow when she's injured, and green when everything's looking peachy.
Found a nice little element today to Resident Evil 3 on PS5. Your controller turns more bloody with the lights as you get hurt and goes back to green as you heal! pic.twitter.com/5Abbrwk5RXNovember 13, 2020
You might remember that the PS4's DualShock 4 controller actually had a similar function, just not as pronounced. On the PS4 version of Resident Evil 3, the front-facing light bar would emit the exact same colors to represent Jill's current health. We wouldn't blame you if you missed this, because the light bar on the DualShock 4 controller was always facing away from the player.
Resident Evil 3 might have just arrived on PS5, Xbox Series X, and Xbox Series S through backwards compatibility, but it could be in line for a port of another nature. Late in October, a datamine revealed files that referenced a cloud version of Resident Evil 3, with signs pointing to this version of the game being used for the Nintendo Switch.
Capcom's action-packed horror remake sure would be an interesting game to play on a handheld device. Although, as the recent cloud version Remedy's Control proved, Nintendo Switch games running on the cloud can look pretty damn impressive.
For a full breakdown of how backwards compatibility functions on Sony's next-gen console, check out our in-depth PS5 backwards compatibility guide for more.
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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.